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  1. #10
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Terhix View Post
    Anecdotally Xeno just did a stream covering tank changes and explained why circle Overpower is just better.



    You say that like that's a bad thing.

    1. Doing backwards Overpower pulls effectively requires non-default controls.
    2. Having to reposition every GCD when spamming Overpower into Mythril so you can hit everything is just clunky. If you need to reposition to group up mobs better, you can do that on every other tank with circle AoEs just fine.
    3. Circle has a larger total area.
    4. If you need to pick up stragglers, just use Voke or Tomahawk, though you'll likely have fewer stragglers to begin with because 3.

    This is absolutely a good quality of life change. Just because it wasn't that annoying, and you've learned to live with it, doesn't mean it was good. These threads are just a study on change aversion in humans. In two weeks none of you are going to care about this.
    Xeno's analysis on overpower was pure satyr. The guy plays both Dark Knight and warrior, so he's used to having to utilize two skills to get the same effect that overpower originally provided. In actual practice the circle aoe is less useful than the cone aoe in the majority of combat scenarios that we run into due to the dungeon design being heavily linear, and the reach on the cone being significantly longer. It made it way less likely that a stray monster would start hitting other players in the group and pull the healer into needing to use a skill to heal another target member.

    Also, in practice tanks do not like having targets behind them because of how the camera angle works in these types of games. You don't want your view being blocked by some large opponent, so even with the other tanks you'd usually try to move the targets into the front of you or at least to the sides. I don't know why the other tanks didn't have cone based AOEs to begin with.

    However, there's definitely something kind of odd about the change. There might be something involving the infuriate rework, like they had to reuse code for dark knight to get that in. If that's the case than I can understand why this snuck in.
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    Last edited by Colt47; 05-01-2022 at 02:07 AM.