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  1. #81
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Ah, the developers yet again believe most of us are too stupid to flush down the toilet.

    Getting really tired of this shit. Has anyone ever really complained about Overpower needing a circle AoE? Or removing Kaiten? Starting to believe it's not the players that like to simplify this game.
    (8)

  2. #82
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Whilst I dont play warrior, changing samurai's cone to a circle felt horrible to me. So I agree, bring back the cones. If it ain't broke, dont fix it!
    (5)

  3. #83
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shin96 View Post
    Ah, the developers yet again believe most of us are too stupid to flush down the toilet.

    Getting really tired of this shit. Has anyone ever really complained about Overpower needing a circle AoE? Or removing Kaiten? Starting to believe it's not the players that like to simplify this game.
    Not gonna lie. I feel like maybe the huge influx of new players had a hand in it? It does seem like we picked up quite a few window-lickers over the course of the pandemic, and minority though they are, they were loud when it came to whining about SAM having ability bloat. That same minority whined loudly about Overpower. But uh... keyword here is minority. They threw two jobs under the bus to appease a vocal but very small minority.

    And the kicker? SAM actually lost DPS on that deal. The free crits did not fully offset their losses. Furthermore, they became anti-synergistic with several job buffs in the same way WAR is because of bringing their own crits. I suppose they can at least commiserate while they sit on the same bench.
    (8)
    Last edited by Absimiliard; 04-19-2022 at 10:12 PM.

  4. #84
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Absimiliard View Post
    Not gonna lie. I feel like maybe the huge influx of new players had a hand in it? It does seem like we picked up quite a few window-lickers over the course of the pandemic, and minority though they are, they were loud when it came to whining about SAM having ability bloat. That same minority whined loudly about Overpower. But uh... keyword here is minority. They threw two jobs under the bus to appease a vocal but very small minority.
    It could be. It's easy to see why.. they set the bar very low. Their standards are just as low. Instead of adjusting to the game they expect the game to be adjusted to their tastes, screw everyone that loved their jobs.

    Quote Originally Posted by Absimiliard View Post
    And the kicker? SAM actually lost DPS on that deal. The free crits did not fully offset their losses. Furthermore, they became anti-synergistic with several job buffs in the same way WAR is because of bringing their own crits. I suppose they can at least commiserate while they sit on the same bench.
    It's a shame really and I agree with you. I enjoyed playing Samurai with Kaiten, it wasn't my main by all means but I can see myself avoiding it now. Kaiten was a staple for SAM and just as iconic as Dark Arts if you will.
    (5)

  5. #85
    Player
    Xupimoflag's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3
    Character
    Kachiko Shosuro
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I would say that I prefer the circle shaped one. Especially cause some mobs who group up have a tendency of circle you, and if you keep moving to hit every enemy you can take mob's away form other characters area.
    (0)

  6. #86
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I see the claim that mobs just group up around you/circle around you alot, however, in all my runs, I do not remember that ever happening. I play every tank with the goal of keeping everything infront and that is what I do. I also only have to move to dodge AoEs, at which point I'm back and the pack hasn't move that much.

    With this in mind, I want to make the claim that mobs circling you isn't a product of the mob A.I. but more of a player skill level. I tanked The Dead Ends today as PLD and had no issues keeping everything infront and I do not remember a dungeon where it was the case where I couldn't, feel free to name any, I have tanked alot of dungeons in my time.

    So really, I want to know, how do people who always have mobs encircling them do the pull? When you get to the last pack do you just pull them to you and stand still? Do you do what I do and run through them so that they are all on one side? There might be other cases I am not considering but that is the only point at which I can think of where the difference would be.
    (5)

  7. #87
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mikey_R View Post
    snip.
    Idk about them circling you completely, but for sure the mobs push each other around if they can't "reach" you, while they all desperately fight to be the closest for your autograph, eventually leading to a full circle, but usually you have to adjust before that happens due to outgoing aoe anyway. Very dependent on pack and mob size.

    On topic I don't care about Overpower's shape, it makes no difference to me, can adjust to either, don't feel like either has a difficulty difference, a thematic difference or such a huge advantage that it's worth mentioning, second AOE is circle already, along with other AOE's on WAR, so you're going to be adjusting for circle shapes anyway. That's not to downplay or dismiss those of you really passionate about the change from cone, only that it doesn't matter to me personally.
    (0)
    Last edited by Imoen; 04-20-2022 at 05:00 AM. Reason: meh

  8. #88
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Imoen View Post
    Idk about them circling you completely, but for sure the mobs push each other around if they can't "reach" you, while they all desperately fight to be the closest for your autograph, eventually leading to a full circle, but usually you have to adjust before that happens due to outgoing aoe anyway. Very dependent on pack and mob size.
    The thing is though, I don't experience that at all, they all stay infront, without having to continuously reposition. This is why I ask for a pull where people were having this issue as it could be a particular mob pack, so that I can investigate for myself.

    Also, once you have everything pulled, the circle will still hit everything infront of you, the extra range on the cone is purely for the pull, no need to keep running in and out.

    I don't have a strong opinion either way, however the main points in favour of the circle, 'mobs circle you anyway' and 'you had to run in and out for the combo' really just do not apply as they issues with the player rather than the AoE.
    (3)

  9. #89
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Before this year I had never attempted Tanking on any game. Decided to take the plunge, and Warrior is the one I settled on for most of my Tank journey. At first I did find the fact that Overpower was a cone a little more hectic compared to the other AOE skills Tanks had. I was very fearful of not being able to get all the mobs agro before they could smack the healer/DPS, but in time I saw its longer reach as an advantage and it was a good way to learn how to line mobs up... that said in higher content I do sometimes 'cheat' and use Mythril Tempest on its own when going wall-to-wall, just to make sure I did catch the agro of the mobs. Anyway I can see why SE decided to change it, but at the same time it feels rather unnecessary. Perhaps a better alternative would have been to flip MT and Overpower around in the learning/rotation order? Also the shockwave animation in circular form is in no way as cool as the wavey animation of the cone.
    (3)

  10. #90
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hurlstone View Post
    Also the shockwave animation in circular form is in no way as cool as the wavey animation of the cone.
    Funny you say that, because I had said in my previous post that it seemed "off" to me, but edited and deleted it like "Meh, not important" lol Good to know it's not just me.

    Quote Originally Posted by Mikey_R View Post
    The thing is though, I don't experience that at all, they all stay infront, without having to continuously reposition. This is why I ask for a pull where people were having this issue as it could be a particular mob pack, so that I can investigate for myself.
    Yar it's not a big deal, I know it's happened to me before in the past though, so I know it's a thing. Usually involves a few larger mobs and a large number of smaller ones being pushed by the large ones, probably depends on the types of mobs and their attack range too, doesn't annoy me enough that I would make a case for a circle vs a cone on Overpower, or commit an example to memory though. So, sorry I can't point out a specific example or I would.
    (3)
    Last edited by Imoen; 04-20-2022 at 11:13 AM. Reason: I'm sick and words are hard, im sorry. lol

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