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  1. #1
    Player
    Darksoul9669's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Bunzo Berlanga
    World
    Cactuar
    Main Class
    Warrior Lv 90
    New overpower feels way worse than I expected. I hope by some miracle they actually revert it. Not sure if its the animation and ability to use it out of range; but the range also feels awful. It was way nicer to be able to run up to a pack and hit everything behind your target when reach it as well.
    (8)

  2. #2
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    /ac "Overpower" <wait.1>
    /ta <0>
    /deny
    /s <"Overpower"><"Really?">thanks i hate it <"No thanks."> <"I already have one.">
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /micon "Overpower"
    (0)

  3. #3
    Player
    Josebm's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    58
    Character
    Jorethor Castas
    World
    Ultros
    Main Class
    Lancer Lv 100
    wow people will really complain about everything on these forums huh
    Overpower as a circle is perfectly fine, even better than a cone.
    (0)

  4. #4
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise Leikupo
    World
    Lamia
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Josebm View Post
    wow people will really complain about everything on these forums huh
    Overpower as a circle is perfectly fine, even better than a cone.
    Circle VS cone has been a thing since ARR. My very first post was about overpower and just like then, some people hate it, some people love it. If you hated it, you just spammed flash like how you can just use mithril tempest today. The change is bad. Back to cone it must go.
    (7)

  5. #5
    Player
    fafrir's Avatar
    Join Date
    Apr 2022
    Posts
    19
    Character
    Rashavenir Vidofsormr
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Josebm View Post
    wow people will really complain about everything on these forums huh
    Overpower as a circle is perfectly fine, even better than a cone.
    People have good reasons to complain about this tho. For one it's actually a big change for us who have been used to the cone and circle Overpower feels like a nerf (it's currently 5y around compared to 8y in front of you). Secondly, no one really asked for this change (from what I've seen at least) and there was little to no transparency at all, just ended up changing it without feedback. ngl, I ended up missing a lot more mobs with this new change, which is rare for me, and this is coming from someone who used all the tanks up to at least lvl 80 so I am familiar with the circle AoE. Thirdly, it doesn't make sense visually because how I see it is you slam an axe normally to the ground and get whatever in in the line of the axe, not it surrounding you, at least that's my thinking. Fourthly, I'm currently leveling BRD and been using RDM for dungeons and they got to keep their cone AoEs but somehow WAR cannot keep their cone. Finally, I've heard of the long time concern of homogenizing the roles and how jobs will be similar to each other with different flavour for simplicity, which can be a problem in the long run.

    I'm glad you are liking the circle tho, I have heard some others like you do too but bear in mind not everyone has to agree, esp from those who put in the time to master their main class. I feel this change is catering towards people who use WAR once for leveling and not for us WAR mains, which is concerning imo. While I am planning on getting all classes to 90, I do want to learn how a certain class works when I'm using them, even if it's a one and done thing until next expansion.

    Just my .02.
    (6)
    Last edited by fafrir; 04-19-2022 at 05:32 AM. Reason: added stuff

  6. #6
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Josebm View Post
    wow people will really complain about everything on these forums huh
    Overpower as a circle is perfectly fine, even better than a cone.
    There were already 3 tanks with circles for those that can't stand the cone, besides the advantages a cone provided as have been pointed out in these two threads numerous times by now.

    Quote Originally Posted by fafrir View Post
    People have good reasons to complain about this tho. For one it's actually a big change for us who have been used to the cone and circle Overpower feels like a nerf (it's currently 5y around compared to 8y in front of you). Secondly, no one really asked for this change (from what I've seen at least) and there was little to no transparency at all, just ended up changing it without feedback. ngl, I ended up missing a lot more mobs with this new change, which is rare for me, and this is coming from someone who used all the tanks up to at least lvl 80 so I am familiar with the circle AoE. Thirdly, it doesn't make sense visually because how I see it is you slam an axe normally to the ground and get whatever in in the line of the axe, not it surrounding you, at least that's my thinking. Fourthly, I'm currently leveling BRD and been using RDM for dungeons and they got to keep their cone AoEs but somehow WAR cannot keep their cone. Finally, I've heard of the long time concern of homogenizing the roles and how jobs will be similar to each other with different flavour for simplicity, which can be a problem in the long run.
    As a former RDM I hadn't even realized the ridiculousness that they actually gave RDM a directional AoE with this expansion. It's not even that they got to keep it, they added it.

    Really makes the change feel even worse, and even more arbitrary, too.

    Were there too many tanks for dungeons maybe? Sucking the fun out of dungeon tanking was a good way for them to address the overabundance of tanks?
    (/s and rhetorical question, it's been "tank in need" for most every roulette in my DC the past months, including, surprisingly, Alliance)
    (5)

  7. #7
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Guys, we lost.

    Accept how it is now. It'll be easier... Hopefully T_T
    (0)

  8. #8
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Ah, the developers yet again believe most of us are too stupid to flush down the toilet.

    Getting really tired of this shit. Has anyone ever really complained about Overpower needing a circle AoE? Or removing Kaiten? Starting to believe it's not the players that like to simplify this game.
    (8)

  9. #9
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shin96 View Post
    Ah, the developers yet again believe most of us are too stupid to flush down the toilet.

    Getting really tired of this shit. Has anyone ever really complained about Overpower needing a circle AoE? Or removing Kaiten? Starting to believe it's not the players that like to simplify this game.
    Not gonna lie. I feel like maybe the huge influx of new players had a hand in it? It does seem like we picked up quite a few window-lickers over the course of the pandemic, and minority though they are, they were loud when it came to whining about SAM having ability bloat. That same minority whined loudly about Overpower. But uh... keyword here is minority. They threw two jobs under the bus to appease a vocal but very small minority.

    And the kicker? SAM actually lost DPS on that deal. The free crits did not fully offset their losses. Furthermore, they became anti-synergistic with several job buffs in the same way WAR is because of bringing their own crits. I suppose they can at least commiserate while they sit on the same bench.
    (8)
    Last edited by Absimiliard; 04-19-2022 at 10:12 PM.

  10. #10
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Absimiliard View Post
    Not gonna lie. I feel like maybe the huge influx of new players had a hand in it? It does seem like we picked up quite a few window-lickers over the course of the pandemic, and minority though they are, they were loud when it came to whining about SAM having ability bloat. That same minority whined loudly about Overpower. But uh... keyword here is minority. They threw two jobs under the bus to appease a vocal but very small minority.
    It could be. It's easy to see why.. they set the bar very low. Their standards are just as low. Instead of adjusting to the game they expect the game to be adjusted to their tastes, screw everyone that loved their jobs.

    Quote Originally Posted by Absimiliard View Post
    And the kicker? SAM actually lost DPS on that deal. The free crits did not fully offset their losses. Furthermore, they became anti-synergistic with several job buffs in the same way WAR is because of bringing their own crits. I suppose they can at least commiserate while they sit on the same bench.
    It's a shame really and I agree with you. I enjoyed playing Samurai with Kaiten, it wasn't my main by all means but I can see myself avoiding it now. Kaiten was a staple for SAM and just as iconic as Dark Arts if you will.
    (5)

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