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  1. #11
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Semirhage View Post









    They're not stronger to compensate; the other three healers can fluidly cast damage and healing spells at the same time, while WHM has to halt dealing damage to heal, and sooner than they do, for spells that are the same potency and cost more MP.
    AND whm doesnt get neat secondary effects on their heals while the other healers do.

    The ONLY thing whm has is 20 yalm range on Medica 2, otherwise, everything is way more expensive on whm than on other healers.
    That is exactly the reason whm sucks at mp.
    Because it HAS to heal with GCD, which cost mp. And these cost more MP than others for same effect or less of an effect than the others do.

    Right there is where a lot of misconception comes from. Whm is "fine" because it has THE BIG HEALS and NOTHING else but BIG heals.
    But in reality, whm doesnt have THE big heals. Cure 3? Okay.... it's still garbage even with more range. Still costs way too much and whm can do it in other way without using mp.
    Whm cant do what other healers can't. Except maybe panic heal, which Sage and Sch struggle with "a bit". Just a tiny bit tho.
    (3)
    Last edited by Cheremia; 04-12-2022 at 12:42 AM.

  2. #12
    Player
    StrongWilled's Avatar
    Join Date
    Dec 2021
    Posts
    58
    Character
    Leyla Da'lahni
    World
    Siren
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cheremia View Post
    To add to aproblem that was brought up, too:

    Aero II is a better Dia now.

    They made it 30 seconds, which is a godsend, but they are both 60 potency.
    Dia just costs 200 mp more and does nothing else that Aero II doesn't...

    So Dia is the only skill that is actually a direct downgrade now.
    I'm still hoping this was a mis-print on the job guides. Because that is terrible if not.
    (6)

  3. #13
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    No reason to turn lilies into oGCD now that Misery was buffed. They work fine as GCDs and they feel different. WHM's problems (and healer problems in general) lie elsewhere.
    (3)

  4. #14
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    To "fix" this particular problem, my kneejerk reaction would be to offload part of misery damage onto an oGCD or buffed Glare replacement that you can only hold one stack of which you gain after you use a lily heal.

    Then, burning more than one during downtime is a damage loss.
    (0)

  5. #15
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Irenia View Post
    To "fix" this particular problem, my kneejerk reaction would be to offload part of misery damage onto an oGCD or buffed Glare replacement that you can only hold one stack of which you gain after you use a lily heal.

    Then, burning more than one during downtime is a damage loss.
    Make Banish an oGCD that procs after a Lily Heal is used that has a potency in the ballpark of 100-150. Since Lilies are instant cast GCD heals and we have very few oGCDs to weave in the 1st place, there's often times when you have nothing to weave after casting a Lily skill so this would resolve both that problem as well as making Misery DPS neutral.
    (4)

  6. #16
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Irenia View Post
    To "fix" this particular problem, my kneejerk reaction would be to offload part of misery damage onto an oGCD or buffed Glare replacement that you can only hold one stack of which you gain after you use a lily heal.

    Then, burning more than one during downtime is a damage loss.
    I think buffing the dps gcds would be the better option, something on the lines of "next glare/dia initial hit potency is increased by 120". If they then lower the potency of misery by those 360 that would mean that the gain from using more than 1 lily on downtime is 310-120=190 which is below any healer gcd and woudn't increase the number of buttons whm has
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  7. #17
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    As they're currently designed, lily heals do one of several things, situationally:

    If Misery deals less damage than what you're doing otherwise, they reward you for never touching your job gauge. Great design there.
    If Misery deals more damage than what you're doing otherwise, they reward thoughtlessly farting out your job gauge resources as quickly as you can to increase your damage contribution.
    If they're neutral, they don't really reward you at all. They behave exactly like the other healers' free oGCD heals, but with extra steps.

    Neutral is probably the least offensive way to design them, so yippee I guess that's what they (mostly, ignoring buff windows) are now. Or....orrr....or...hear me out here, where WHM currently has a job gauge entirely focused around managing to do what the other three healers do normally, for free, without needing an entire job gauge mechanic to just have free healing to fling out like candy, they could design for WHM what the other three healers have (setting aside their tedious damage rotations): actual utility or interesting things to do, instead of doing what WHM has always done and wasted real estate playing not-quite-catchup with what the other healers just do as fringe benefits to the other stuff they're allowed to do.
    (1)

  8. #18
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reiryuu View Post
    They are on GCD.

    We don't get why either.
    Because every healer needs to be identical right?
    God forbid we have 1 healer out of 4 actually focusing on GCD healing and rewarding you for it.
    (8)

  9. #19
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Semirhage View Post
    Or....orrr....or...hear me out here, where WHM currently has a job gauge entirely focused around managing to do what the other three healers do normally, for free, without needing an entire job gauge mechanic to just have free healing to fling out like candy, they could design for WHM what the other three healers have (setting aside their tedious damage rotations): actual utility or interesting things to do, instead of doing what WHM has always done and wasted real estate playing not-quite-catchup with what the other healers just do as fringe benefits to the other stuff they're allowed to do.
    I mean, Lilies have parity with Addersgall now; it's just that Sage's free healing not tied up to the gauge is better than what WHM has. And the actual Addersgall abilities are better than the lily abilities...

    Well, WHM is better, but I'm not in a hurry to go back to it just yet. Unless it's for pvp where I can turn people into imps apparently.
    (1)

  10. #20
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Lilies being on the GCD is fine since they're no longer a DPS loss. Making Misery dps positive would just encourage blowing through lilies asap.

    Neutral just means movement lily isn't horrible and you can line it up with raid buffs. Essentially you just don't want to overcap on them anymore but not punishing you either way.

    This is a step forward hopefully. Though I find it very weird that WHM didn't get any other MP changes. They could have at least bumped up the mp refund for Assize to 10%.
    (10)

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