The change is positive insofar as before you could *only* squeeze out a reward for playing stupidly, and minimize a loss for playing well. Now you're simply not penalized for playing well or stupidly, unless you play so stupidly that you don't have tools up when you actually need to heal something, which is pretty hard to do. The system is shallow and poorly designed because it elevates bad Sylphie Cure spamming gameplay to near "how you're supposed to play the class", which...ugh. Glad I swapped to DPS main. Healer design clearly supports the *important* parts of gameplay. Why not just give you job gauge for wearing a white flour sack or an aetherflow stack for using a /giggle emote or build blood lily for maintaining 100% Medica 2 uptime.