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  1. #1
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    I'd argue mechanics like these are hard to spot because their display is so freaking tiny / easy to mistake for a class specific buff. You basically have to go off of the party list, which only displays 5 buffs & debuffs at a time and even then you need to specifically look out for that tiny blue stripe that indicates that's a cleansable debuff. Why can't cleansable debuffs be displayed like above the players head so its easier to spot just like health bars are when you're not full HP? This is totally a poached suggestion from Sarixis's recent Video discussing how to improve combat encounters with the most minimalistic amount of effort but its a really good one and the devs absolutely should consider it.
    Then again, Interrupt mechanic display got overhauled for Tanks and they are still MIA so even if they did it there is a high chance of Esuna continueing to gather dust.
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    I'd argue mechanics like these are hard to spot because their display is so freaking tiny / easy to mistake for a class specific buff. You basically have to go off of the party list, which only displays 5 buffs & debuffs at a time and even then you need to specifically look out for that tiny blue stripe that indicates that's a cleansable debuff. Why can't cleansable debuffs be displayed like above the players head so its easier to spot just like health bars are when you're not full HP? This is totally a poached suggestion from Sarixis's recent Video discussing how to improve combat encounters with the most minimalistic amount of effort but its a really good one and the devs absolutely should consider it.
    Then again, Interrupt mechanic display got overhauled for Tanks and they are still MIA so even if they did it there is a high chance of Esuna continueing to gather dust.
    What I've been saying for years is to copy FFXII's way of displaying status effects. Look at how they're displayed over Vaan's HP in this example:

    https://youtu.be/95UjHTt0XCY?t=132

    Not to mention you also get the icon by the HP bar above his head. But having that blinking indicator is 1000 times more effective than a microscopic cyan bar above the tiny debuff icon lost in a sea of buff and debuff icons.
    (1)