Are you suggesting that the devs should've traveled back in time to implement those changes for 6.01 instead? Saying "we should've had it sooner" is a useless statement because no one can do anything about it.sorry but am i the only one seeing 6.1 whm changes as the actual changes that needed to be done at 6.0 or at 6.01? ( i am seriously asking, cause im having trouble accepting them).
i mean misery potency changes could have arrived at 6.01 when they fixed other jobs potencies or even before that if they actually looked at healers and made potencies adjustments.
liturgy bad implementation besides(not being triggered from a party member) but if it was automated why wasn't a manual trigger implemented in 6.0 like ast skills does was made for bell?
those QoL might be a small step in the right direction but no offense they needed to be done way sooner and probably if proper Q&A was done to the healer role maybe even dealt with and never seen the light of day even.
Because lack of instanced content worked so well in 1.0Stopped WHM'ing in dungeons at 50, when I put on worse gear to get better ilvl for a dungeon and got a lvl80 tank doing wall to wall pulls and dying in 3 seconds. Got reamed for not doing Holy spam. He was not friendly, so I ignored him and "gave up" on the run, he slowed down but we had like 10+ deaths and a wipe or two. After, looked up how WHM is expected to play, tried it in the next dungeon, absolutely hated the effect spam and never healed a dungeon/trial, or anything other than open world, ever again.
Just wasn't fun and the spell effect/sound just made it worse. Not enjoyable way to spend my time. I mainly heal for the serendipity of helping someone in the open world - you know, the place where MMOs are supposed to take place!! Instanced content was a technical solution to bad software/hardware, is not relevant in today's market, and needs to die already.
Who needs a load screen just go across a 2km long hallway every time you wanna enter Gridania.
kinda yea at least that is how i feel.
misery adjustments could have entered 6.01 and not waited out for 6.1 cause those were simple potency changes (im not including the 20s lily charge change)
liturgy just feel like at least the manual trigger was something that was needed to be implemented from the start really.
i kinda feel those changes while nice are something that i can't really call changes that fit 6.1 but rather they needed to be done earlier and a bit insulting they didn't.(again that is how i feel those changes are)
like ast 5.0 mana issues being address at 5.3 and not sooner.
When running through the new dungeon as a PLD the other night, I had a WHM that didn't even use Ensuna once when the party made so many mistakes (me and the other players were running the dungeon for the very first time). What's more, the WHM died on the second boss but me and a DRG managed to beat it with no healer and our RDM dead. Yes, PLD sustain is strong, but it really goes to show how low the bar is when it comes to some healer players. Not all of them are like this yes, but as a former WHM, I felt strangely insulted by this player.
I've only done the dungeon twice so far, so forgive me for my forgetfulness, but what needs to be Esuna'd in the new dungeon?When running through the new dungeon as a PLD the other night, I had a WHM that didn't even use Ensuna once when the party made so many mistakes (me and the other players were running the dungeon for the very first time). What's more, the WHM died on the second boss but me and a DRG managed to beat it with no healer and our RDM dead. Yes, PLD sustain is strong, but it really goes to show how low the bar is when it comes to some healer players. Not all of them are like this yes, but as a former WHM, I felt strangely insulted by this player.
I guess the DoT if you get hit by mechanics? I never paid attention if you could purify that either, but every time I've ran the new dungeon with Sage I could just oGCD heal people through mistakes.
I just ran the dungeon and there is no Esuna-able debuffs so I'm not really sure what you're talking about on that part.When running through the new dungeon as a PLD the other night, I had a WHM that didn't even use Ensuna once when the party made so many mistakes (me and the other players were running the dungeon for the very first time). What's more, the WHM died on the second boss but me and a DRG managed to beat it with no healer and our RDM dead. Yes, PLD sustain is strong, but it really goes to show how low the bar is when it comes to some healer players. Not all of them are like this yes, but as a former WHM, I felt strangely insulted by this player.
White mage compared to Sage is almost infuriating. White mage needs an update badly.
Here are my complaints/wishes:
- Add a charge to Tetragrammaton
- Increase the MP gain from Assize
- DPSing is incredibly uninteresting and needs rework for all healers. Bring them all up to the level of Sage.
- Give white mage a utility buff for the group
- Get rid of "Free Cure" or create a new kind of proc
- I echo everything else that people said in this thread
Sge dps options are the same as Whm, 1 nuke spam, 1 dot and 1 45s cd which in Sage case is a gcd but in whm's is oGCD, in fact since misery now is neutral one could argue Whm has more offensive options as its used more than toxicon 2 in a raid. All healers need to get more dps options but that level needs to be far higher than Sge'sWhite mage compared to Sage is almost infuriating. White mage needs an update badly.
Here are my complaints/wishes:
- Add a charge to Tetragrammaton
- Increase the MP gain from Assize
- DPSing is incredibly uninteresting and needs rework for all healers. Bring them all up to the level of Sage.
- Give white mage a utility buff for the group
- Get rid of "Free Cure" or create a new kind of proc
- I echo everything else that people said in this thread
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