Quote Originally Posted by Semirhage View Post
It would at least provide interesting tradeoffs with the lily system, though I can see a rabbit hole of endless arguing about efficiency with holding lilies for the damage spell only, the problems inherent with mixing damage and healing resources, etc. It wouldn't be a bad start, but it shares a quibble with Energy Drain: it's got an obvious uneven disadvantage so long as AST and SGE have no opportunity costs, and can just do whatever for free. Still, it's orders of magnitude better choices than "I'll just overheal the currently 100% HP tank between trash packs because that's, silly though it is, the best decision here". I'd also love it if they solved the Glare Glare Glare issue, but I fear that's going to be the last beast we slay if we can even bring them around on it.
The issue is that Energy Drain can be used on theoretically every stack of Aetherflow a SCH generates, but if your damage options have cooldowns, then you know you're getting the most value out of those options so long as you're able to keep them on cooldown. In the case of Propagation as an example, you also don't need to worry about using it during burst windows because you'll get the same damage out of it or Dia regardless of which you use. As long as you're not sitting on 2 stacks, you can use your remaining lilies freely to heal without worry and have Efflorescence to help generate a new lily if you've been managing your existing ones poorly.