Quote Originally Posted by ty_taurus View Post
I don't disagree with you. I've been playing this game since day 1 of ARR, and between then and the end of Shadowbringers, I only played SCH and AST. I leveled a few early on, but never loved any of them like I loved SCH and AST. Shadowbringers eradicated the only two jobs I loved. If it wasn't for DNC, I don't know what I would've played. I get the pain that you feel, and I don't think harsh feedback is unwarranted.

What I am saying is that they have finally started actually responding to global complaints of jobs like DRK and WHM, and neither of those jobs are now "fixed." They've fixed the leaking pipes and now there's the rest of the house that needs addressed, but I think there is value in acknowledging the pipes to showcase that we are on board with that direction and want to see that direction continued. If there's just nothing but more bitter anger, that might translate poorly into the reception of those changes. It would be wonderful if they could just time travel back to Shadowbringers, or even Stormblood, and redirect the path of healing design, but that's not going to happen. I want to try and focus in on what we can do now to get us to the destination we want to be at or as close as possible.
I completely get where you're coming from too. I like to think of myself as one of the voices harshly criticizing the role from the fringe, especially WHM. I think the insistence that WHM remain boring and terribly designed is what got the role into this mess in the first place, and the last thing I want everyone to do is fall into complacency with WHM's clunktastic, overhealing, forever-stuck-in-ARR design space. If the two axioms the devs want to follow are to keep the role "balanced", and to keep WHM's eternal bad/anachronistic design, then the entire role is going to see itself balanced around bad design.

If I have to grudgingly give current lilies praise over the Stormblood iteration, they at least allow you to make choices. They encourage you to make bizarre and stupid choices more often than they encourage thoughtful ones, but at least they aren't passive.