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  1. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cheremia View Post
    To add to aproblem that was brought up, too:

    Aero II is a better Dia now.

    They made it 30 seconds, which is a godsend, but they are both 60 potency.
    Dia just costs 200 mp more and does nothing else that Aero II doesn't...

    So Dia is the only skill that is actually a direct downgrade now.
    Again, proves whoever designs healers has no idea what they're doing.

    Same designer who made Cure 2 and Medica 2 the exact same MP cost but Medica 2 does 1000 Potency to the every single person in the group vs Cure II potency to a single person. Medica 2 is currently more potency per mana than Cure 2. . .

    Aero II (Lvl 42):
    200 MP
    Deals unaspected damage with a potency of 60.
    Additional Effect: Unaspected damage over time
    Potency: 60
    Duration: 30s
    Total Potency: 600. 3 Potency of Damage per MP

    Dia (Lvl 72):
    400 MP
    Deals unaspected damage with a potency of 60.
    Additional Effect: Unaspected damage over time
    Potency: 60
    Duration: 30s
    Total Potency: 600. 1.5 Potency of Damage per MP

    As of 6.1 the Spell: Dia is pointless.
    (7)
    Last edited by Deceptus; 04-12-2022 at 05:20 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]