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  1. #1
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by StrongWilled View Post
    *not a WHM main*, but aren't lily heals still based upon GCD? I mean, i get they are instant cast, so generate some mobility, but I thought they were still on the GCD and thus granting that larger problem.

    It seems like making lilies off-global and with 1/60 sec recast would be better here so the heals could be weaved. Similar to lustrate/indo or other heals with other classes. I guess i dont understand the need to have majority of WHM heals be GCD.
    After the changes to Glare you are able to slidecast and weave while using glare so it's not as important to use Dia or Lilies for movement, you can just prepare in advance and slowly slide over while casting until you get there.
    White Mage heals seem to be a majority GCD because that's the flavor of the job, it's heavily reliant on GCD but has higher potencies to compensate. Honestly, I wouldn't want them to be OGCD, it just feels nice the way it is.
    (6)

  2. #2
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    To add to aproblem that was brought up, too:

    Aero II is a better Dia now.

    They made it 30 seconds, which is a godsend, but they are both 60 potency.
    Dia just costs 200 mp more and does nothing else that Aero II doesn't...

    So Dia is the only skill that is actually a direct downgrade now.
    (8)

  3. #3
    Player
    StrongWilled's Avatar
    Join Date
    Dec 2021
    Posts
    58
    Character
    Leyla Da'lahni
    World
    Siren
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cheremia View Post
    To add to aproblem that was brought up, too:

    Aero II is a better Dia now.

    They made it 30 seconds, which is a godsend, but they are both 60 potency.
    Dia just costs 200 mp more and does nothing else that Aero II doesn't...

    So Dia is the only skill that is actually a direct downgrade now.
    I'm still hoping this was a mis-print on the job guides. Because that is terrible if not.
    (6)

  4. #4
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Cheremia View Post
    To add to aproblem that was brought up, too:

    Aero II is a better Dia now.

    They made it 30 seconds, which is a godsend, but they are both 60 potency.
    Dia just costs 200 mp more and does nothing else that Aero II doesn't...

    So Dia is the only skill that is actually a direct downgrade now.
    This.
    (10 characters)
    (3)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cheremia View Post
    To add to aproblem that was brought up, too:

    Aero II is a better Dia now.

    They made it 30 seconds, which is a godsend, but they are both 60 potency.
    Dia just costs 200 mp more and does nothing else that Aero II doesn't...

    So Dia is the only skill that is actually a direct downgrade now.
    Again, proves whoever designs healers has no idea what they're doing.

    Same designer who made Cure 2 and Medica 2 the exact same MP cost but Medica 2 does 1000 Potency to the every single person in the group vs Cure II potency to a single person. Medica 2 is currently more potency per mana than Cure 2. . .

    Aero II (Lvl 42):
    200 MP
    Deals unaspected damage with a potency of 60.
    Additional Effect: Unaspected damage over time
    Potency: 60
    Duration: 30s
    Total Potency: 600. 3 Potency of Damage per MP

    Dia (Lvl 72):
    400 MP
    Deals unaspected damage with a potency of 60.
    Additional Effect: Unaspected damage over time
    Potency: 60
    Duration: 30s
    Total Potency: 600. 1.5 Potency of Damage per MP

    As of 6.1 the Spell: Dia is pointless.
    (7)
    Last edited by Deceptus; 04-12-2022 at 05:20 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VerdeLuck View Post
    White Mage heals seem to be a majority GCD because that's the flavor of the job, it's heavily reliant on GCD but has higher potencies to compensate. Honestly, I wouldn't want them to be OGCD, it just feels nice the way it is.









    They're not stronger to compensate; the other three healers can fluidly cast damage and healing spells at the same time, while WHM has to halt dealing damage to heal, and sooner than they do, for spells that are the same potency and cost more MP.
    (21)

  7. #7
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Semirhage View Post









    They're not stronger to compensate; the other three healers can fluidly cast damage and healing spells at the same time, while WHM has to halt dealing damage to heal, and sooner than they do, for spells that are the same potency and cost more MP.
    AND whm doesnt get neat secondary effects on their heals while the other healers do.

    The ONLY thing whm has is 20 yalm range on Medica 2, otherwise, everything is way more expensive on whm than on other healers.
    That is exactly the reason whm sucks at mp.
    Because it HAS to heal with GCD, which cost mp. And these cost more MP than others for same effect or less of an effect than the others do.

    Right there is where a lot of misconception comes from. Whm is "fine" because it has THE BIG HEALS and NOTHING else but BIG heals.
    But in reality, whm doesnt have THE big heals. Cure 3? Okay.... it's still garbage even with more range. Still costs way too much and whm can do it in other way without using mp.
    Whm cant do what other healers can't. Except maybe panic heal, which Sage and Sch struggle with "a bit". Just a tiny bit tho.
    (3)
    Last edited by Cheremia; 04-12-2022 at 12:42 AM.

  8. #8
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    736
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VerdeLuck View Post
    After the changes to Glare you are able to slidecast and weave while using glare so it's not as important to use Dia or Lilies for movement, you can just prepare in advance and slowly slide over while casting until you get there.
    White Mage heals seem to be a majority GCD because that's the flavor of the job, it's heavily reliant on GCD but has higher potencies to compensate. Honestly, I wouldn't want them to be OGCD, it just feels nice the way it is.
    How does Whm have higher gcd potencies? Cure 1 and Benefic 1 are the same THis also goes for cure 2 and benefic 2, medica and helios, aspected benefic and regen, aspecte helios and medica 2. The only gcd whm has over astro is cure 3 and even then the mp of cure 3 makes consistently casting a hassle. Also whm mp costs are more than astros. Cure 2 is 1000 mp while benefic 2 is 700, medica is 900 while helios 700, regen and aspected benefic with patch 6.1 now equal each other and with aspected helios is 800 while medica 2 is 1000.

    AS far as I can see, that's not the case. Hell, it stopped being the case back in 3.07 when they buffed up all of astro's healing potencies to be on par with whm.
    (3)

  9. #9
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by VerdeLuck View Post
    After the changes to Glare you are able to slidecast and weave while using glare so it's not as important to use Dia or Lilies for movement, you can just prepare in advance and slowly slide over while casting until you get there.
    White Mage heals seem to be a majority GCD because that's the flavor of the job, it's heavily reliant on GCD but has higher potencies to compensate. Honestly, I wouldn't want them to be OGCD, it just feels nice the way it is.
    Not to sound too rude, but man...

    Sometimes it really shows that people dont look at potencies and just trust people that say that whm has "the big gcd heals", when in reality, what it has is the big MP-Waste gcd heals.
    Please people, LOOK at other healer tooltips, jobguides are there to look at. Whm does nothing better than any other healer and everything costs them a kidney for the same potency as others.

    Whm needs help, it may be a bit better than before with 20 second lillies that are worth using, but WHY do ast and whm have the same potencies and whm has everything in more expensive anyways.

    Please don't trust anybody saying that whm is big healer, they are not.
    (9)

  10. #10
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cheremia View Post
    Not to sound too rude, but man...

    Sometimes it really shows that people dont look at potencies and just trust people that say that whm has "the big gcd heals", when in reality, what it has is the big MP-Waste gcd heals.
    Please people, LOOK at other healer tooltips, jobguides are there to look at. Whm does nothing better than any other healer and everything costs them a kidney for the same potency as others.

    Whm needs help, it may be a bit better than before with 20 second lillies that are worth using, but WHY do ast and whm have the same potencies and whm has everything in more expensive anyways.

    Please don't trust anybody saying that whm is big healer, they are not.
    Yeah lets compare WHM's Afflatus Solace to Lustrate, 200 potency higher on WHM's end and you only get Excog once every 2 Solace casts. The same applies to SGE but in blue and their excog equivalent isn't even 800 potency.
    Okay now Afflatus Rupture. Hooray Indom is the same potency... on a longer cooldown... and without Plenary to boost it by 200 potency... oh...

    That's not to mention that GCD heals have the benefit of being buffed by every healing buff and not only those which explicitly state to boost all of them. If you're running WHM/SCH the healing power gets pushed in WHM's favor even further due to fey illumination only really benefiting WHM and SCH's Fairy. You're probably gonna have more luck comparing WHMs to ASTs but at that point it's not really a crime to be placed 2nd.
    (2)

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