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  1. #1
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100

    New Missaphenchair video makes great point about the direction of job design

    Here is the link: https://youtu.be/1d_fMH9Lwvs

    I think he makes a lot of compelling points that the devs and certain players should hear. Here are some abbreviated highlights from the video I want to emphasize here.

    - “FFXIV is in a good state currently and I love the game, but these job design decisions make it harder for me to love it. The current direction of recent changes should not be continued before it hurts the game later”

    The people criticizing job changes don’t hate the game and want it to fail. They are the most dedicated players and it’s important not to leave them in the dust. I agree that the game is in a good place now which we why we want the game we love to continue to be good and will call out bad decisions when they occur.

    “Who are these changes for?”

    Here he hits on things like the tenka goken change. That question is something us SAM players have been asking. Like who asked for kaiten to be removed? As he points out, people who just don’t learn the jobs are gonna push the buttons they want anyway and normal content is easy enough for them to do that. And hardcore players obviously don’t want nuance taken out of a job. The tenka change specifically is puzzling. Why does reaper, who was added this expansion, get to retain the flow of circle aoes in a pack and then moving out of the pack for powerful conal AOES? Why was samurai singled out? This also transitions us into another point.

    It’s okay that some jobs aren’t for everyone

    He questions why warrior had to lose its conal AOE, that a lot of warrior players enjoyed, even though there are three other tanks to choose from without cones. If jobs have nuance and different designs then some mechanics on jobs might be harder to perform than on other jobs. Taking out nuance like this leads to homogenization. He also talks about people who complain about gunbreaker being too busy: “why are you playing gunbreaker then? Just play warrior or paladin. Being busy is the job’s identity”. Basically changes that take away from a job’s identity should be discouraged. EW GNB is a good example of a job that retained its identity and got new tools like new cartridge spenders that expanded what people liked about the job even though it’s not a perfect job (I do think that continuation being ranged makes sense for moving the boss). He also says that they should add to job mechanics rather than subtracting. 6.1 Sam is an example of the latter.

    Lower the skill floor shouldn’t come with lowering the skill ceiling too.

    You can have both a low skill floor and a high ceiling but not if you make changes than remove nuance from jobs. He makes a point that I’m sure resonates with long time players about learning a job’s mechanics and then feeling like the time is wasted when the nuance is taken away in a patch or expac. Sometimes things do have to removed for future additions but don’t punish dedicated players needlessly.
    (89)
    Last edited by Amh_Wilzuun; 05-15-2022 at 02:47 AM. Reason: spelling

  2. #2
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    A well designed job benefits players of all skill levels, while poorly thought-out changes only alienate the dedicated players.

    Case and point, when have you heard a BLM player complain about their job design?
    (62)

  3. #3
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Xenon_S View Post
    A well designed job benefits players of all skill levels, while poorly thought-out changes only alienate the dedicated players.

    Case and point, when have you heard a BLM player complain about their job design?
    Ya I made a comment about that in another thread as well... while I havent' really been around much, are there any complaining Blackmage posts? as for the Video I gave it a like. It's really spot on
    (14)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CelestiCer View Post
    Ya I made a comment about that in another thread as well... while I havent' really been around much, are there any complaining Blackmage posts? as for the Video I gave it a like. It's really spot on
    BLMs will complain about the wonkiness of leveling and button bloat on mutually exclusive skills (Flare<->Freeze, Fire IV<->Blizzard IV, Ley Lines<->Between the Lines) but virtually never the complexity of endgame rotations.
    (11)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Xenon_S View Post
    A well designed job benefits players of all skill levels, while poorly thought-out changes only alienate the dedicated players.

    Case and point, when have you heard a BLM player complain about their job design?
    I'm still trying to find who asked for DRG QoL since ShB.
    I also remember very clearly SAM feedback about Drifting the double midare, which was fixed with the charge system. But I can't remember anyone asking for kaiten removal.

    In fact, who asks for free space on their hotbar? As far as I know there's 1 controller player out of 20 who's complaining about not having enough space.
    (26)

  6. #6
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DPZ2 View Post
    Constantly. Mostly about the required switch of rotations that is required at levels 50 and 60.
    Eh it's about every 10 levels the BLM groans about switching there rotation

    Quote Originally Posted by CKNovel View Post
    I'm still trying to find who asked for DRG QoL since ShB.
    Eh I think DRG is a bit busy, but mostly because jump doesn't allow double weaves, so I personally feel over whelmed trying to get all these crap weaved due to issues with jump. But, I accept it's just not for me or at least I have not taken time to master it cause I don't care enough.

    Quote Originally Posted by CKNovel View Post
    But I can't remember anyone asking for kaiten removal.
    No body, Kaiten was removed to make midare crit, as it sounds like the devs want to address crit synergy as a whole from what was briefly mentioned in the JP Patch Notes reading. Personally I think the auto crit is a bigger deal than losing kaiten. The devs have said they will eventually explain the changes in detail as well as job direction to see if it lines up with what the player base wants.

    Quote Originally Posted by CKNovel View Post
    In fact, who asks for free space on their hotbar? As far as I know there's 1 controller player out of 20 who's complaining about not having enough space.
    People that do not know how to keybind.
    (3)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post
    I'm still trying to find who asked for DRG QoL since ShB.
    I also remember very clearly SAM feedback about Drifting the double midare, which was fixed with the charge system. But I can't remember anyone asking for kaiten removal.

    In fact, who asks for free space on their hotbar? As far as I know there's 1 controller player out of 20 who's complaining about not having enough space.
    To me personally, the issue is not just about space, but how that space is organized. Sometimes there's enough space for everything but not always the keybinds will be able to be placed in a situation that is intuitive to use or to make easier for muscle memory.
    (0)

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CKNovel View Post
    I'm still trying to find who asked for DRG QoL since ShB.
    I also remember very clearly SAM feedback about Drifting the double midare, which was fixed with the charge system. But I can't remember anyone asking for kaiten removal.

    In fact, who asks for free space on their hotbar? As far as I know there's 1 controller player out of 20 who's complaining about not having enough space.
    And that controller player out of 20 controller players probably didn't check the UI option and realised he has access to more than 1 bar.

    Quote Originally Posted by cjbeagle View Post
    If you honestly believe this, you're a moron. [...] Removing Kaiten did make samurai "even easier than it already was". You can say samurai was a 2/10 difficulty before - fine - but if so, now it's a 1/10.

    Samurai did get even easier, and if you can't articulate how off the top of your head, that's just further proof that you haven't read the samurai threads that your MCH thread claims are just samurai mains doomposting because NIN's dps is as high as SAM's now.
    If easier was the only problem it wouldn't be a problem. It's also quite dull now. I mean, at this point they might as well remove the whole Kenki system. I'm not a SAM main, currently finishing my leveling and the change is just baffling. While it wasn't hard in ShB, there was at least a bit of gauge management. Things to look for. Now it's basically a mindless Shinten spam fest. You can argue there's some management in holding some gauge every 2min for burst window.. great

    Kaiten removal was a mistake. But if they're to never add it back (or another substitute), keep Shinten almost feel like a mistake because it is not only boring, but annoying. it fills so fast and requires no management at all. it's just "I have 25 kenki, bap i pressed :3"
    (9)
    Last edited by Sylvain; 05-11-2022 at 03:20 AM.

  9. #9
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sylvain View Post

    If easier was the only problem it wouldn't be a problem. It's also quite dull now. I mean, at this point they might as well remove the whole Kenki system. I'm not a SAM main, currently finishing my leveling and the change is just baffling. While it wasn't hard in ShB, there was at least a bit of gauge management. Things to look for. Now it's basically a mindless Shinten spam fest. You can argue there's some management in holding some gauge every 2min for burst window.. great

    Kaiten removal was a mistake. But if they're to never add it back (or another substitute), keep Shinten almost feel like a mistake because it is not only boring, but annoying. it fills so fast and requires no management at all. it's just "I have 25 kenki, bap i pressed :3"
    It's what I've said, the kenki gauge is meaningless. They could remove it, tie shinten to a 7 second GCD, and literally nothing changes about the job. I'd turn the gauge off in my hud if I played samurai...But I haven't since the first week of 6.1 and actually using it in savage. Changes were again, poorly thought out and implemented by a dumbass who apparently seemed to think that removing buttons makes a job more balanced. Balance achieved, but at the loss of at least something interesting about it. So I'll go with the video's question of "who are these changes for"? I still don't know.
    (5)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Xenon_S View Post
    A well designed job benefits players of all skill levels, while poorly thought-out changes only alienate the dedicated players.

    Case and point, when have you heard a BLM player complain about their job design?
    If Summoner had gotten its customary super buff in the x.1 patch, there would have been plenty.
    (1)

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