I'm sorry, but I really dislike this idea. Just the idea of Blast Charge being a thing in PvE is enough to throw me off.I would say my way of going about Machinist would be to rework it completely, because in the current state, the job is far too simple to keep it totally engaging for many players but it also does too little damage for the selfish DPS it is supposed to bring while not providing anymore support than any other Physical Ranged job.
My rework would go as follows in the document; https://docs.google.com/document/d/1...it?usp=sharing
Mobility has to be cut via Blast Charge but managing Heat would become more important than ever since it would be less about bursting but more like Triplecast. Dismantle would return to give a little extra support but nothing too big compared to the other Physical Ranged so it still is considered selfish in a sense while still maintaining the Physical Ranged role as being more supportive than the others. More details contained within.
It also feels like you're trying to turn it a lot into a copy of BLM, and I would like to avoid having more job homogenization if possible.

It takes some DNA from Black Mage yes, bit all too often when I suggest having it actually become the selfish dps it is meant to be, the pushback is the mobility is always why it will stay weaker…and Blast Charge shows that it can work will still being a heavily mobile job.
It wouldn’t be homogenized so much as being more of an easier version of it given the Physical Ranged role, it gets Dismantle back while having plenty of free buttons but otherwise gets some cast times put in for filler and also adding more risk to the general combos. It is also easier to balance out to avoid the cursed problem we face now where you don’t have your final combo until 64, and that’s quite late when every other job has their full single target rotation generally by 60.
Blast Charge is a change of pace, one that goes quite different than the traditionally mobile style but it is the change that is required to justify an increase, otherwise well continue to just be sidelined as the weak job with no actual benefits.
The only other options for Machinist would be to make it have more support which means it’ll either make Bard less useful or still be weaker than Bard, or get more dps with the current kit and be labeled unbalanced. With my way, there is at least justification in the matter, and it actually keep the job and role intact.
*Job effectiveness will vary depending on player skill
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

