I would say my way of going about Machinist would be to rework it completely, because in the current state, the job is far too simple to keep it totally engaging for many players but it also does too little damage for the selfish DPS it is supposed to bring while not providing anymore support than any other Physical Ranged job.
My rework would go as follows in the document; https://docs.google.com/document/d/1...it?usp=sharing
Mobility has to be cut via Blast Charge but managing Heat would become more important than ever since it would be less about bursting but more like Triplecast. Dismantle would return to give a little extra support but nothing too big compared to the other Physical Ranged so it still is considered selfish in a sense while still maintaining the Physical Ranged role as being more supportive than the others. More details contained within.

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