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  1. #41
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    I would say my way of going about Machinist would be to rework it completely, because in the current state, the job is far too simple to keep it totally engaging for many players but it also does too little damage for the selfish DPS it is supposed to bring while not providing anymore support than any other Physical Ranged job.

    My rework would go as follows in the document; https://docs.google.com/document/d/1...it?usp=sharing

    Mobility has to be cut via Blast Charge but managing Heat would become more important than ever since it would be less about bursting but more like Triplecast. Dismantle would return to give a little extra support but nothing too big compared to the other Physical Ranged so it still is considered selfish in a sense while still maintaining the Physical Ranged role as being more supportive than the others. More details contained within.
    (1)
    *Job effectiveness will vary depending on player skill

  2. #42
    Player
    Ppj_Ninek's Avatar
    Join Date
    Jul 2017
    Posts
    21
    Character
    Papuj Ninek
    World
    Moogle
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MikoRemi View Post
    I would say my way of going about Machinist would be to rework it completely, because in the current state, the job is far too simple to keep it totally engaging for many players but it also does too little damage for the selfish DPS it is supposed to bring while not providing anymore support than any other Physical Ranged job.

    My rework would go as follows in the document; https://docs.google.com/document/d/1...it?usp=sharing

    Mobility has to be cut via Blast Charge but managing Heat would become more important than ever since it would be less about bursting but more like Triplecast. Dismantle would return to give a little extra support but nothing too big compared to the other Physical Ranged so it still is considered selfish in a sense while still maintaining the Physical Ranged role as being more supportive than the others. More details contained within.
    I'm sorry, but I really dislike this idea. Just the idea of Blast Charge being a thing in PvE is enough to throw me off.

    It also feels like you're trying to turn it a lot into a copy of BLM, and I would like to avoid having more job homogenization if possible.
    (2)

  3. #43
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aikaal View Post
    Lets be honest, the forums have been pretty tame for months over the issues and nothing was done / listened. If anything, they made things worth for some jobs >_>

    My feedback from the dev team; please stop touching the jobs if your goal is to butcher them.
    What is MCH if nothing but the patron saint of butchery, same with SMN it shows that smaller jobs with less mechanics are superior in terms of numbers. MCH in SHB basically had a 100% approval rating now that they added 1 GCD to it everyone’s pissed? Doesn’t make sense. And if MCH was so good in SHB why can’t they cleave every other job to fit the mold? SAM without kaiten, NIN trick attack warp, DRG positional rewards removed, MNK positional removed period, BRD dots relevance removed, DNC Aoes removed from ST fights, SMN dots and aetherflow loop removed.

    Every change has been to achieve the lofty heights of MCH broad appeal and praise. In theory this should’ve made everyone happy. Now anyone can play any job without the fear of “mastery” or “challenge” or even “tangibility”
    (0)

  4. #44
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ppj_Ninek View Post
    I'm sorry, but I really dislike this idea. Just the idea of Blast Charge being a thing in PvE is enough to throw me off.

    It also feels like you're trying to turn it a lot into a copy of BLM, and I would like to avoid having more job homogenization if possible.
    It takes some DNA from Black Mage yes, bit all too often when I suggest having it actually become the selfish dps it is meant to be, the pushback is the mobility is always why it will stay weaker…and Blast Charge shows that it can work will still being a heavily mobile job.

    It wouldn’t be homogenized so much as being more of an easier version of it given the Physical Ranged role, it gets Dismantle back while having plenty of free buttons but otherwise gets some cast times put in for filler and also adding more risk to the general combos. It is also easier to balance out to avoid the cursed problem we face now where you don’t have your final combo until 64, and that’s quite late when every other job has their full single target rotation generally by 60.

    Blast Charge is a change of pace, one that goes quite different than the traditionally mobile style but it is the change that is required to justify an increase, otherwise well continue to just be sidelined as the weak job with no actual benefits.

    The only other options for Machinist would be to make it have more support which means it’ll either make Bard less useful or still be weaker than Bard, or get more dps with the current kit and be labeled unbalanced. With my way, there is at least justification in the matter, and it actually keep the job and role intact.
    (0)
    *Job effectiveness will vary depending on player skill

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