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  1. #1
    Player
    Remarus's Avatar
    Join Date
    Aug 2017
    Location
    Shaaloani
    Posts
    82
    Character
    R'marus Locke
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    I would rather do away with heat blast, and have the gauge work as it did before. It's not a fun mechanic even if it was addressed to have stacks ping would be a problem still when weaving DPS differences would still come from that. Heal blast limits our capability to utilize SKS, it just over all causes nothing but problems for what it is. I think any class that has abilities that limit it's stat customization is a major issue and concern.
    Goodness no, unless you mean the heat mechanic at the very start of Stormblood (i.e. keep it between 50-95 for Heated Shots but don't let it overheat), but that existed for literally half a patch. Having to force overheating into specific windows and trying to manage that into Wildfire's window was a disaster for anyone with more than 150 ping. There are definitely some ways to add complexity and engagement back to the class, but let's not add the single most punishing one for folks living more than 200 miles from the Datacenter.
    (0)

  2. #2
    Player
    Serenaya's Avatar
    Join Date
    Apr 2022
    Posts
    55
    Character
    Serenaya Carrin
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Why? It could easily be a pure DPS if they would allow it. I think it would actually fit well as you have more support oriented DPS in every role and more selfish DPS in every role. Why can't the physical ranged have a selfish role?
    I agree Physical-ranged's mystical movement tax is no longer required in current fight design which'd perhaps mean that it can be buffed to just be a stronger job. However, MCH also remains as simply designed as it is, and is subsequently woefully lacking in any meaningful optimisation that'd give it a higher skill ceiling. Since jobs are now designed the way they are, there is no use trying to make MCH a pure dps if it's not going to be given the functionality to do so, or the complexity to warrant buffing beyond a certain point. It's quite clear by now that this isn't on the cards. Call it a compromise. If our entire point is to be the epitome of freedom, then surely we could provide use in other ways rather than being a burden to overall raid dps? People would moan if we were too strong since it is a simple job to learn (and master, honestly) and if we had that simplicity and yet statistically overtook jobs with higher optimisation ceilings, whether that's due to gauge management, movement optimisation, rotational adjustment or combinations of those... surely you see the problem.

    I'd be all for a design overhaul, a rework or whatever, but it seems clear that this isn't something that's going to happen if jobs are only getting made simpler collectively.

    Let's not forget that we're also anti-synergistic in that we have two charges of Reassemble that functionally have the same issue that SAM sadly got slapped with, and Wildfire can't crit. Everything works against this concept of being a pure DPS, unfortunately.

    Quote Originally Posted by Pidgeon View Post
    (Also how has Flamethrower still not been buffed?)
    It should be removed or repurposed entirely, not buffed. There's no reason to have a skill that counters the entire point of the job, and channelled abilities are not fun to use.
    (0)

  3. #3
    Player
    Pidgeon's Avatar
    Join Date
    Oct 2017
    Posts
    17
    Character
    Pidgeon Ea
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Serenaya View Post

    It should be removed or repurposed entirely, not buffed. There's no reason to have a skill that counters the entire point of the job, and channelled abilities are not fun to use.
    I absolutely agree. It's not even a hard stretch of the class fantasy to instead turn it into a second piece of a Bioblaster combo or something and remove the channeling effect.

    It was mostly just a tongue in cheek joke about how they're misers when it comes to our potency, but also our QOL with ping issues and Flamethrower being trash.

    Also as a humorous side bit, but did you scream when you read the class changes in the patch notes again?
    (0)
    Last edited by Pidgeon; 04-13-2022 at 08:24 AM.

  4. #4
    Player
    Serenaya's Avatar
    Join Date
    Apr 2022
    Posts
    55
    Character
    Serenaya Carrin
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Pidgeon View Post
    Also as a humorous side bit, but did you scream when you read the class changes in the patch notes again?
    Haha, no. Worse. I started posting on the forums...
    (1)

  5. #5
    Player
    TheSpooks's Avatar
    Join Date
    Jul 2019
    Posts
    16
    Character
    Eytbit Physix
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Serenaya View Post
    Yeah, I never planned on posting on the forums but once again we've been let down.

    I want to premise this with positives in that I love playing the job, I enjoy consistency being rewarded and I prefer strict rotation jobs myself. I like having agency over my performance and MCH does a good job of that. This concept doesn't have to change. However, there are issues. Lots of them. Some of this is born of passion for the job (and the role), but some of it is also core design problems that the game suffers from.
    By far, this post is the best explanation summarizing the core issues MCH is dealing with.
    (0)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    SQEX giving the QoL to Bloodweapon but not Hypercharge is another insult.
    10 potency on skills is just moving things around to show you are doing something.

    It's insulting and this has to be the 3rd time MCH is getting spat on for Endwalker.

    What do they need to actually buff MCH?
    When will they understand MCH has no utility which will always make it below DNC/BRD?
    (6)

  7. #7
    Player
    Malpercios's Avatar
    Join Date
    May 2017
    Posts
    24
    Character
    Malpercios Cor'hydrae
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    These buffs were a total increase of about 2.4%. This is a joke. The job needed around 5% at minimum to compete with the other two physical range. Wildfire still cannot crit or direct hit. it's still one of the weakest 2 minute. Ping issues are still there. They could have sped up the animation lock for gauss round and ricochet like they did for jumps. That would have alleviated the issue a bit but nope. Why buff queen? why put so much into her again? are we yet to wait for another 2 years before any major changes to the job to fix issues it has been plagued with? Like please, I don't want to compete with melees or blm in terms of damage but why should we still be so much lower than the other two physical range or even SMN as a job that brings nothing but a very small niche in terms of short small burst.
    (3)

  8. #8
    Player
    Serenaya's Avatar
    Join Date
    Apr 2022
    Posts
    55
    Character
    Serenaya Carrin
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Interesting point I actually didn't think of, having read other threads now.

    Wildfire doesn't even synergise with crit buffs which is even worse. I had mildly addressed that but not pointed out the problem with it. It's like the opposite problem that SAM now has.
    (2)

  9. #9
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Auto Critical+Direct Hit is essentially the same as none of either when it comes to buff synergy. SAM is being lumped into the same category, but at least they can still Direct Hit. Reassemble and Wildfire are both completely useless with DRG, SCH, BRD, and DNC buffs.
    (1)

  10. #10
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    My problems with MCH still have not been addressed with the patch.

    Heat Blast isn't 5 stacks.

    AQ doesn't appear to have any AI changes (hard to tell until we get to play it so holding off on that one).

    Still don't see why Flamethrower should ever grace my bars.

    The potency changes seem rather weak. We have exactly 1 utility option and it is shared with DNC and BRD - Tactician. We should be doing more than they are if we aren't going to have any utility.

    If we're supposed to have Utility because P.Ranged, then give it.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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