I only use flamethrower when I’m sandbagging on the last pack before a boss so I have at least 50 heat for the boss. Otherwise, I never use it.

Interesting point I actually didn't think of, having read other threads now.
Wildfire doesn't even synergise with crit buffs which is even worse. I had mildly addressed that but not pointed out the problem with it. It's like the opposite problem that SAM now has.



Auto Critical+Direct Hit is essentially the same as none of either when it comes to buff synergy. SAM is being lumped into the same category, but at least they can still Direct Hit. Reassemble and Wildfire are both completely useless with DRG, SCH, BRD, and DNC buffs.




My problems with MCH still have not been addressed with the patch.
Heat Blast isn't 5 stacks.
AQ doesn't appear to have any AI changes (hard to tell until we get to play it so holding off on that one).
Still don't see why Flamethrower should ever grace my bars.
The potency changes seem rather weak. We have exactly 1 utility option and it is shared with DNC and BRD - Tactician. We should be doing more than they are if we aren't going to have any utility.
If we're supposed to have Utility because P.Ranged, then give it.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE

Oh yeah, Queen AI. Another thing I forgot to mention, probably because it's more minor and not relevant very often but I remember malding about it in Hydaelyn EX at the very least.
Sometimes I wonder why I play this job with all its issues, but the fixes to make it so much better, are so simple (since in most cases it'd just bring it back in line with consistent job design) and are surely implementable without much hassle. That's been recently proven with other jobs getting stacks for their key abilities. Mind-blowing how none of this seems to be even getting looked at.

These are my opinions, take them with a grain of salt. The MCH buffs account for roughly a 2.4% potency increase, on average Mch have been roughly 5-6% behind other ranged physical while also not providing any raid/party support. The range tax is no longer a valid reason for such a drastic difference in dps, positionals in melee are constantly being removed or adjusted, most fight mechanics lately do not affect melee uptime much and even a competent blm can be as mobile as a machinist. MCH is like the only job without a gap closer or jump back. they are one of, if not the only, jobs to not have a self heal or dmg mitigation outside of a role ability. Even the other "selfish DPS" bring more in terms of self utility/support than the machinist. The two main abilities of mch are disjointed and anticlimactic. wildfire/heatblast can not crit or direct hit & the burst window is extremely ping dependent and unforgiving. the AQ attacks random targets, not what you're targeting and is pretty much a glorified DoT. Removing the old style turrets was a huge mistake in my opinion. I understand the developers dont like "pet classes" but a large portion of the players do and want them from what Ive seen. Mch and Smn should be able to have a "pet" that actually does something, even if its just a auto basic attack, considering Scholars get a fairy that can auto heal. Flamethrower is a throw away ability, because it stops all movement, and even rotating in place cancels the action, which goes against mch supposedly being a super mobile job. The Devs need to decide if they want MCH to be a selfish dps or a support class and need to retool it to fit whichever that is. They stripped away a lot of what made the mch class feel unique and special with ShB and while some things have been changed for the better rotation wise, there is a lot that leaves much to be desired considering how the changes, fixes and attention the other jobs get.
From a Machinist main point of view at least.

I love playing my MCH. I have a lot of fun solo or in groups.
When I see all the forum's Sheldon Cooper's arguing over quantum mechanics in the game I get a glazed look and yawn.
When did you people stop having fun?
It's a video game. Just because you have a direct link with NASA to help you through near impossible mechanics, doesn't mean the normal average player also does.
The company strikes a fine balance between making the game playable by normal casuals, and some harder stuff like high end raids for those who are surgically attached to their keyboards.
Chill...relax. It's...a...video...GAME.![]()

1. Some people enjoy and have fun having these conversations. It's part of the game experience for them.I love playing my MCH. I have a lot of fun solo or in groups.
When I see all the forum's Sheldon Cooper's arguing over quantum mechanics in the game I get a glazed look and yawn.
When did you people stop having fun?
It's a video game. Just because you have a direct link with NASA to help you through near impossible mechanics, doesn't mean the normal average player also does.
The company strikes a fine balance between making the game playable by normal casuals, and some harder stuff like high end raids for those who are surgically attached to their keyboards.
Chill...relax. It's...a...video...GAME.
2. You dont enjoy them, dont come into the threads and read them. No one's forcing you to come to the forums.
3. Balancing the jobs is part of the game. That's why the devs do it. These comments are from players discussing the issues with the current balance of the jobs within the game.
4. The devs "supposedly" read the forums and feedback. So if a large portion of players of a certain job are commenting on a shared opinion, the devs can "supposedly" look at it and adjust as needed.
Its not that difficult to understand why these threads exist. And Im a machinist main, I can acknowledge the problems within the job and still enjoy playing, Im not glued to my keyboard, I just happen to like to post or comment when I have free time. Its the same principle of why people post on IG, Twitter. We're having conversations and getting perspectives from people we normally wouldn't "IRW"



I don't know nothing about the current state of MCH but I hope y'all get the right kind of changes to make MCH actually competitive in the ranged dps role. Looks like this patch won't be the one however.

Also true. We are also quite fragile due to only having Second Wind and Phys-ranged as a whole neither have additional physical or magical defence, but at least BRD/DNC have something to compensate for that.
And Dragonlancer, that's some low-quality bait.
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