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  1. #1
    Player
    Ppj_Ninek's Avatar
    Join Date
    Jul 2017
    Posts
    21
    Character
    Papuj Ninek
    World
    Moogle
    Main Class
    Machinist Lv 100

    Patch 6.1 - Machinist Changes Feedback

    I'm going to try and keep this short and simple. Also, please be civil in the comments, let's try and get some actual feedback going.

    On paper, these changes feel like they... just aren't enough. Sure, a step in the right direction, but Machinist will most likely still be contributing less overall than Dancer and Bard.

    Granted, we still need to see how it will function ingame and see how damage values stack up, but from what's in the patch notes, it really feels like we got a repeat of patch 6.08.

    Machinist really needs some more love and attention, in my opinion.
    (12)

  2. #2
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Lets be honest, the forums have been pretty tame for months over the issues and nothing was done / listened. If anything, they made things worth for some jobs >_>

    My feedback from the dev team; please stop touching the jobs if your goal is to butcher them.
    (10)

  3. #3
    Player
    AyakaJogasaki's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Ayaka Yorozu
    World
    Raiden
    Main Class
    Machinist Lv 100
    Mch feels lost. I get that it's balanced around the other phys range but it's not a utility class. It's doesn't buff anyone it's a selfish DPS that doesn't do any DPS. That's a problem that need to be fixed. either give it more damage or rework it from the ground up.
    (7)

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    MCH damage is too low even after these buffs. MCH doesn't provide any utility. MCH is weak, bad, and impossible to play with higher ping.

    MCH ping problems were ignored yet again while they fixed DRK Bloodweapon. What about Heat Blast?

    Please delete MCH. Please kick all MCH from party finder groups. This job will not change until everyone stops playing it.
    (5)

  5. #5
    Player
    Nekuroi's Avatar
    Join Date
    May 2019
    Posts
    31
    Character
    Nekuroi Louvezout
    World
    Brynhildr
    Main Class
    Machinist Lv 95
    MCH have huge ping problems.
    I am from Brazil, if I do not pay a ping reductor I cannot do the proper job. That's an acessibility problem. Hypercharge/Wildfire not having stacks is.. wild.


    Now, for the actual job:
    I would like for it to be a bit reworked. I just want a multi-tool/multi-weapon/heavyweapon job that juggles around weapons to deal damage.
    The ranged tax isn't a big thing, since when Melee can't hit the boss usually Rangeds can't too (since boss goes invul.) so I do not see why MCH cant have a bit more damage.

    Automaton Queen is simply bad. I want to trade it for either an "enshroud" that we turn into mecha/have big ass cannons/lasers to shoot, or make battery a resource to debuff to buff only ourselves (like Ninja self-buff)
    And as said: Flamethrower can have a cast time where if you press at the right moment, it doesn't overheat and stop, and have a little mini-game instead of 10 second of staring the screen (can even make more than 10 sec this way)

    MCH have lack of damage (even tho never got kicked for it, but still), and lack of identity and fantasy.
    It can even have pet but make it like WHM wings: Be attached to character and just have the animation flavor with it, but in coding its just the character doing damage.

    And would be nice if reworked, to give a better levelling process for MCH. Friends told me its boring and annoying.
    (2)

  6. #6
    Player
    gamerseb's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Gigiwazu Sunkeeper
    World
    Omega
    Main Class
    Machinist Lv 90
    If MCH remains selfish DPS, then its damage needs to increase more than 10 potency per action. Otherwise, it needs a party buff to even stay in line with other ranged dps, still way below melee or magical.

    Change the way movement tax and class complexity are addressed. Don't make potential max dps significantly lower between classes, but add complexity in rotation, so classes' damage potential remain closer. This can be done even while keeping class skill floors and ceilings distinct.

    However, I realistically don't think any of this is going to change. I'd sadly recommend people just swap out of the job. Sad but harsh truth.
    (2)

  7. #7
    Player
    Serenaya's Avatar
    Join Date
    Apr 2022
    Posts
    55
    Character
    Serenaya Carrin
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Yeah, I never planned on posting on the forums but once again we've been let down.

    I want to premise this with positives in that I love playing the job, I enjoy consistency being rewarded and I prefer strict rotation jobs myself. I like having agency over my performance and MCH does a good job of that. This concept doesn't have to change. However, there are issues. Lots of them. Some of this is born of passion for the job (and the role), but some of it is also core design problems that the game suffers from.

    1 - Pure dps status?
    Put simply in my opinion, MCH does not deserve pure dps status. Phys-ranged + pure dps is an oxymoron in and of itself, and time and time again it's proven that it feels like the job has no direction or reason to exist. Its counterparts provide ample party benefit, their personal damage suffers but that makes perfect sense. It's a basic concept of balancing. A simple solution would be to give MCH a personal buff back, or give it back Dismantle (but change its function to not be another Tactician/Samba/Troubador), even its own TA or something that provides benefit. Let Phys-ranged be a support role where any choice is desirable. Give it identity back in some way other than visual. MCH however feels like an outcast right now.

    2 - Purpose
    Phys-ranged used to serve a purpose of being a role that could perform mechanics and allow those that would be punished for that, to keep uptime and perform better. A perfect example of this would be O11S back in Stormblood with the tether + cover shenanigans and Pantrokrator AoE baits. It was useful. Now, casters especially are only gaining more mobility which results in Phys-ranged primary benefit being erased, as well as larger boss hitboxes etc. So there's that benefit gone. Fight design does not present a need for the entire role, let alone a pure dps variant of it. As mentioned however, at least BRD and DNC provide benefits and support, giving them a better argument to exist.

    As mentioned, for MCH specifically, it provides nothing of extra benefit except a 10% mitigation every 90s which lo-and-behold, both other Phys-ranged also have. There's nothing unique it can bring except a good burst and good pooling that will hopefully continue to outdo that of BRD+DNC, and therefore its output is reliable in a prog environment, and in Party Finder where regardless of peoples performance, you'd always be able to provide a bare minimum (that's still lower than it should be). As an example, it was alright for TEA because burst mattered especially in Phase 3 (Formations), despite its shortcomings on 2+ targets which are... marginally better now. In fact it's now less so due to the Drill buff so never mind. Bioblaster is still nigh on pointless in those scenarios since it wasn't buffed alongside Drill.

    3 - Individual ability issues
    Flamethrower is counter to the function of the job. Standing still, inevitably having an AoE appear under you and having to cancel the channeling isn't fun. Why bother when it's such a small gain over Scattershot which at least lets you move.

    Bioblaster could have been incorporated as a single-target DoT but instead it's for AoE and shares a recast with Drill. It's a tiny gain for something that's only applicable every 20s and needs full duration to be worth it.

    AoE in general is a mess. The priority system is jank, conal AoE is annoying to use and the scattershort upgrade is tiny. Auto-Crossbow doesn't refresh Ricochet. Why? Such a simple change that'd make a lot of sense, surely. Why do we not have a use for our battery in AoE still? Why was that taken away? Dungeons might not be that important in terms of playing optimally, but it still doesn't make any sense. PB+CC could at least have some AoE drop off on neighbouring targets. That'd also be fine.

    Drill/AA/Chainsaw are 3 peas in the same pod. They function the same and act as part of what gives MCH a strict rotation. This is fine as a concept, but it's very boring when you have 3 abilities of equal potency, yes 2 of them give battery but with very little flexibility with battery usage when wanting to perform optimally to remain in buffs, and fight design not requiring much thought in it, it all blends in too much. I could mention their animation delay causing ghosting at certain points but that's nitpicking. I don't mind these abilities on the whole, they feel impactful but such similar functions take away from their appeal.

    Wildfire - I appreciate the sizable buff it's been given. However, once every 2 minutes is still underwhelming. At least let it crit, though I realise that's counter to this direction of gauranteed crit+dh abilities that's sadly getting more and more prominent. I like re-assemble though so in the context of MCH, I'm fine with it. That said, it also does not synergise with any crit-related buffs so that's a problem too (thanks to forum posters for reminding me to mention that).

    4 - Ping issues
    Oh boy, this again. Still no sign of addressing this whatsoever. I remember the Q&A where we were bluntly told that there isn't enough feedback regarding ping issues with combat design in general, not just MCH. This was a major kick in the teeth and I kindly ask that the devs look into this more. It's been a problem for years and countless threads have been created here, and MCH has been a job that suffers terribly from it. Heat Blast stacks would be nice. It'd be a good start at least. Its ping reliance has only gotten worse from SB to EW. Evidence of this has been provided and ignored and I'm not sure what else I'm meant to say on it, other than it's a glaring problem that's once again being ignored while other classes have it addressed just fine.

    I realise this is a lot of complaining, but I think it's warranted after years of threads being made having provided plentiful solutions to these issues. It really feels like MCH has been ignored and left to rot. Of course not everyones opinions are going to align with the devs outlook on what the game should be, but these problems have been there for so long and show no signs of getting better. I'm not hopeful but OF feedback is the only real tool we have.
    (30)
    Last edited by Serenaya; 04-12-2022 at 06:26 AM.

  8. #8
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Serenaya View Post
    3 - Individual ability issues
    Flamethrower is counter to the function of the job. Standing still, inevitably having an AoE appear under you and having to cancel the channeling isn't fun. Why bother when it's such a small gain over Scattershot which at least lets you move.
    Flamethrower is actually so forgettable now with Scattergun. It's actually really hard to tell if using Flamethrower is worth it or not when we get flooded with heat so easily.
    (4)

  9. #9
    Player
    Roflcopter's Avatar
    Join Date
    Dec 2021
    Posts
    100
    Character
    Phuc Hieuthu
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kitfox View Post
    Flamethrower is actually so forgettable now with Scattergun. It's actually really hard to tell if using Flamethrower is worth it or not when we get flooded with heat so easily.
    I only use flamethrower when I’m sandbagging on the last pack before a boss so I have at least 50 heat for the boss. Otherwise, I never use it.
    (1)

  10. #10
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Serenaya View Post
    1 - Pure dps status?
    Put simply in my opinion, MCH does not deserve pure dps status. Phys-ranged + pure dps is an oxymoron in and of itself, and time and time again it's proven that it feels like the job has no direction or reason to exist. Snipped.
    Why? It could easily be a pure DPS if they would allow it. I think it would actually fit well as you have more support oriented DPS in every role and more selfish DPS in every role. Why can't the physical ranged have a selfish role?

    Quote Originally Posted by Serenaya View Post
    3 - Individual ability issues
    Flamethrower is counter to the function of the job. Standing still, inevitably having an AoE appear under you and having to cancel the channeling isn't fun.

    Bioblaster -snip

    Drill/AA/Chainsaw are 3 peas in the same pod.-snip

    Wildfire - I appreciate the sizable buff it's been given. However, once every 2 minutes is still underwhelming. At least let it crit, though I realise that's counter to this direction of gauranteed crit+dh abilities that's sadly getting more and more prominent. I like re-assemble though so in the context of MCH, I'm fine with it. That said, it also does not synergise with any crit-related buffs so that's a problem too (thanks to forum posters for reminding me to mention that).

    Wild fire should be an aoe, that does x damage to the target and y dmg to everything else. It should also deal a % of the damage dealt to the target like it used to. It would synergize well with re-assemble and give us more options are far as holding onto / using re-assemble. Most of this I can agree with though.

    Flame thrower has no purpose, if anything, I think flame thrower should have been a single target dot, and bioblaster its upgrades AOE dot or vice versa.

    I like the robot, but I almost feel like battery would be used for something more interesting. At the rate we are going every expansion they are just going to add stuff to the robot, which could be fun if it were more engaging and we have more control over it vs Pile bunker and die.

    Quote Originally Posted by Serenaya View Post
    4 - Ping issues
    Oh boy, this again. Still no sign of addressing this whatsoever. I remember the Q&A where we were bluntly told that there isn't enough feedback regarding ping issues with combat design in general, not just MCH. This was a major kick in the teeth and I kindly ask that the devs look into this more. It's been a problem for years and countless threads have been created here, and MCH has been a job that suffers terribly from it. Heat Blast stacks would be nice. It'd be a good start at least. -snip
    I would rather do away with heat blast, and have the gauge work as it did before. It's not a fun mechanic even if it was addressed to have stacks ping would be a problem still when weaving DPS differences would still come from that. Heal blast limits our capability to utilize SKS, it just over all causes nothing but problems for what it is. I think any class that has abilities that limit it's stat customization is a major issue and concern.

    I think the over all direction with the tools was a fun little gimmick of ff6's Edgar. But after the summoner changes, Machinest really reminds me that we lost a lot of engagement for flair, but that flair can still be utilized if done correctly.
    (0)

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