Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15
  1. #1
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90

    Cure I and Benefic I should just naturally upgrade

    Honestly, there's no reason anymore for either of them to exist by themselves at this point. Low level is even easier and forgiving, since they buffed base defenses of tanks in early game. And at later points, you get so many more tools, they're both just redundant by then. For small heals, they can both just use Regen and Aspected Benefic, if they really feel like the natural HP regen isn't enough.


    CNJ / WHM :
    • Add Cure Mastery at Lv. 30 : Upgrades Cure I to Cure II
    • Reduce Cure II MP cost from 1000 to 700
    • Remove Freecure from traits, since Cure I would upgrade
    • Change the level requirement for Regen from 35 to 30


    AST :
    • Add Benefic Mastery at Lv. 30 : Upgrades Benefic I to Benefic II
    • Remove Enhanced Benefic from traits, since Benefic I would upgrade
    • Change the level requirement for Aspected Benefic from 34 to 30
    (18)

  2. #2
    Player
    Bjorn-Kobito's Avatar
    Join Date
    Feb 2021
    Posts
    42
    Character
    Bjorn Kobito
    World
    Mateus
    Main Class
    White Mage Lv 90
    We've asked for this for years; they don't listen or care. Both the regens or even esuna could be merged into the base heals as people have suggested as well. No healers should be using their base heals past level 50. Ideally past level 30.
    (9)

  3. #3
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bjorn-Kobito View Post
    We've asked for this for years; they don't listen or care. Both the regens or even esuna could be merged into the base heals as people have suggested as well. No healers should be using their base heals past level 50. Ideally past level 30.
    To reiterate, any suggestion we've made over the years has been completely and totally ignored. They have some kind of stubborn complex about Healers specifically, even though absolutely no one on the dev team actually plays them. They refuse to listen to the community, and outright tell us to go away (i.e. play another role) or que for Ultimate for satisfaction.

    The Healer section of the forums is dead weight, and honestly, serves zero purpose.
    (10)

  4. #4
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bjorn-Kobito View Post
    Both the regens or even esuna could be merged into the base heals as people have suggested as well. No healers should be using their base heals past level 50. Ideally past level 30.
    No, I don't think that's a good idea. Esuna is specifically a super fast cast. In content like TEA, it's very important to have that fast cast for that one debuff...forgot the name. Just as an example.
    (1)

  5. #5
    Player
    Bjorn-Kobito's Avatar
    Join Date
    Feb 2021
    Posts
    42
    Character
    Bjorn Kobito
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EhvaTaco View Post
    No, I don't think that's a good idea. Esuna is specifically a super fast cast. In content like TEA, it's very important to have that fast cast for that one debuff...forgot the name. Just as an example.
    Cure/Physick/Benefict/Diagnosis already have quicker cast times. No reason they couldn't be shaved off by another 0.25-0.5 seconds and also provide either status cleanse or regen. They are still a GCD cast, thus will still be a loss to use and heal for less than their "upgraded" counterparts. Well, unless regen gets added to them.
    (4)

  6. #6
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Actually with the way white mage works

    I rather them just turn cure 1 and cure 2, medica into their respective lily parts

    So it be like this

    cure 2 > afflatus solace

    Medica > afflatus rapture

    Free cure trait? Reworked into "free cast" meaning white mage have a chance to proc free cast from ANY spell which cause the next spell to cost no MP

    The whole reason for this is to promote the white mage to legit focus on building towards its misery spell and be proactive on its healing and dealing damage

    Basically it be the one true GCD king of healers but rewards itself with a blood nuke
    (2)

  7. #7
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yhisa View Post
    snip
    Sarixis already made this point with the lilies in his Healer Suggestion videos (it's posted on this forum). Lily abilities replace Cure 2 and Medica prospectively when a lily is in bloom and lilies are gained immediately when you unlock WHM at level 30.
    (2)

  8. 04-12-2022 04:47 PM
    Reason
    Changed my mind, it's a good idea

  9. #8
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Cure is more MP efficient than Cure II, and casts faster than Cure II. There are still reasons to use it, even if only as a quick means to prevent doom on a party member or top up a DPS who misjudged an AoE. You have to consider content below cap as well, and having those extra tools can mean the difference between surviving an encounter or an unfortunate demise.
    (0)

  10. #9
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I think throughout the entirety of Shadowbringers, I pressed Benefic 1 and Cure 1 less than a combined total of 10 times. Every time it was because I had just revived, had no other healing cooldowns, no way to quickly recover mana and the tank was near death. That situation is incredibly rare and far more useful skills have been removed already.

    The exception to this is low level content where I legitimately have no other healing options.
    (5)

  11. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Merging Esuna and Cure 1 into a single button makes the most sense for me.

    Cure 1 still had a very small amount of value in it's faster cast, I've bailed a couple of people out with it when I've had no lilies or tetra on hand before now. So simply dropping it's potency onto Esuna as an upgrade gets the thumbs up from me.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

Page 1 of 2 1 2 LastLast