There is an inherent issue with SE's mindset when it comes to simplifying or changing jobs. We can use Yoshi-P's musings about the BLM Enochian change as an example. They said the change was made because they wanted to make it easier to keep up. The issue is, lazy/bad players that don't want to improve, will struggle just as much regardless of what they do because they don't want to get better. It doesn't matter if jobs get easier or harder, the bottom of the barrel will always be the bottom of the barrel because complexity isn't the issue - attitude is the problem.
With that aside, a higher optimisation ceiling would be nice but it's still counter to the design of physical ranged, let alone MCH. I don't think it's the solution we need unless we inadvertently end up doing enough damage after several patches of minor potency buffs adding up which will end up upsetting those playing other jobs because we'll be "too overpowered" for how simple the job is to learn, even if consistency is the key to good damage on the class.
Let's not pretend Reassemble really adds much to the skill level of MCH, but having charges of stuff does allow for freedom of optimising its use in a general sense.


Reply With Quote


