Because I play on a savage and ultimate level and having to play at 100% (not the best player, not the worst) just to keep up with my party and not feel like I'm wasting a party slot in competitive content when other roles would do the job way better, but I've invested 6 years into a job and deeply love its aethetic. I wish I could stop worrying about the numbers, but this issue has persisited for years and every rework you tell yourself "finally they have a direction, they'll fix it" only to be exactly where they reworked the job from thus making the rework redundant. My copium is immesserable. I've said it before but I also don't want other jobs getting butchered in a similar direction, because simplisity vs damage output is an issue the devs didn't think about when not giving us utility to compensate for how easy it is now, now don't get me wrong, current mch is fun to play, but it feels like a template that they didn't expand on, and instead told us that they made the job with 0 progressions in mind for future content, thus defeating that rewarding excitment of getting through the start of an expansion, to experience the new skills, hoping that they meaningfully expand upon the simplisity of the current version, only to get copy and pasted skills, which turn our identity more into a drill dumper than a machinist. Drill is a cool skill, or at least it was when it had the numbers to back it up, I understand the need for the stat squish but it felt like they removed the potency drill had, and distributed it between 3 drills rather than have them feel powerful. I love 2 reassembles but the issue with this skill is the same thing removing kaiten was, kaiten was a gauge spender, it rewarded you from using it in burst windows. Reassemble is more of a use on drill cooldown skill. Theres 0 complexity to enjoy in min maxing the job. I would personally love just a little more depth. Especially when they release RPR and RPR is you but better, you cannot convince me that RPR isn't just melee mch with utility from how it plays. Enshroud is a way more fun wildfire window. For me, RPR showed me that the systems in place could be expanded upon but just weren't.