Quote Originally Posted by ShimAoki View Post
Snip...
You have a point.

If the damage output was the only "selling point" against BRD and DNC, then MCH should do way more damage. Sadly, we all know that it's not how it's going. If only we could put some "Potency" on those utility buff from BRD/DNC, just to see in number the difference against MCH. But again, BRD and DNC are dependant of their party and if the party is bad, so is the Rdps of BRD/DNC. Therefore, calculating how many DPS MCH should do isn't a easy task...

When you talk about the SAM, you say it should be a pure DPS, and that's also true. If we look to the DPS role, each type (Melee, Ranged, Magic) have their "BLMish" Alter-Ego. SAM for Melee, MCH for Ranged. Samourai was on top tier DPS before 6.1, but the nerf they took was a hard shot into the face, completely destroying the damage output for them. Even if the removal of Kaiten wasn't welcomed by a majority of the community, I see an opportunity to make change to the class on a long-term time. 6.2 could be a patch for the Samourai rework, as it was seen for the monk in 5.2 ShB (If i'm not mistaken).

The only thing SE can make to bring DPS up by a significant amount of the MCH is to add cast-time ability, and therefore, cutting the mobility. Samourai have casting hability, and casting for a melee isn't something we are used to and this cut the mobility.

Adapting PvP-like ability into the PvE version should be something doable. Maybe having to switch between the Drill, poison, Anchor and Chainsaw can be something usable, as well as the sniper who could be a huge finisher.