Quote Originally Posted by CKNovel View Post
Dancer also have healing and shields that can make the difference. MCH only got DPS.
Then, remember that each buff/nerf/gear progression also impact the rDPS jobs.

Finally, let me remind you that BLM is a pure DPS, RDM and SMN are support jobs but no one is complaining that the pure rDPS job is doing that much damage compared to SMN&RDM.

Using 24 man raid, dungeons and normal raid as a metric... People go in for fun, not for performances..........
Yes Buffs and burst windows are 120 sec cycles and having more is good, but if you only bring buff classes and no high personal DPS classes the benefit of those buffs are lessened. DMG Buffs are more effective on BLM, SAM, than they would be on a RDM or a DNC. So you don't want to ignore the high personal DPS classes.

BLM, RDM, and SMN are entirely different because the classes don't have the same mobility limitations. SMN is practically no different than physRanged for mobility, RDM only has to cast every other spell, BLM has far more restrictive movement than either those two classes while hard casting. Turn MCH into a turret class that has to hunker down to DPS and you may have an argument there.

You also omitted MCH has the same shield BRD and DNC.

Extremes, Dungeons, Normal Raids and Alliance raids are part of the game at level 90 and impact players experiences. The majority of players actually. 10% of the playerbase does savage content, and of that you want to ignore 99% of savage experiences to tune everything for the top 1%? That seems like a horrible business model. This isnt a competitive E-sport game. Im sure the devs want to make the experience enjoyable for as many players at as many levels as they can. Using savage content among top players is important but its not the only metric that matters.

And by that same logic you want us to ignore all progression runs, wipes, and runs where people get KO'd or are not fully geared too? Well then all that "utility" you claim DNC has doesn't matter either. Curing waltz 300 potency heal every 1 min is not needed if everyone is executing mechanics perfectly. so DNC brings nothing. RDM and SMN rez isnt needed outside of prog runs either so they shouldn't be taxed for it too.

So which is it? Does progression or un-optimal runs matter in which utility should be taken into account or do they not matter in which case utility has no baring on DPS during optimal play. Because there is no content in the game where Curing Waltz is necessary to complete it.

MCH has issues, but the entire range role has issues and i'd rather the Devs focus on making our role valuable than flipping between which of the 3 phys ranged roles are people reluctantly forced to bring with. Cause most the changes requested here aren't about finding a spot for MCH its about making MCH the only phys ranged worth playing.