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  1. #71
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    This problem is starting to be true not just for MCH, but also for RDM and SMN, who are for no good reason trailing way too far behind melee jobs and BLM.

    The rotations on melee and BLM seen so many simplifications, that these classes realy are NOT any harder to play/optimize than the rest. The problem with uptime for melee at SOME encounters still exists, but it is quite marginal and certainly not worth the size of DPS difference.

    Basically, this expansion started with overpowered RPR and somewhat overtunned BRD, which was followed by panic-buffing (or overbuffing) of all the melee classes and BLM, leaving everything else in dust.
    Not saying you cannot play some job in savage with good party, but the discrepancy is showing more and more.
    (0)

  2. #72
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    RDM and SMN still brings their own unique weight in the balance.

    Additional mitigation and healing BLM can't provide.
    In the MCH case, it's the opposite, it's getting outDPS by jobs that provide additional support.

    Imagine if BLM would be below SMN or RDM...
    Oh wait, it happened and SMN got the nerf into a whole rework that nerfed it even further.
    (0)

  3. #73
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Mobility tax/Uptime Bonus is an infinite debate carousel huh...
    Well, the 10 potency nudging is a very safe method of building up pressure before MCH gets so much aDPS that lowest of the melee jobs or SMN/RDM squeal.
    (0)

  4. #74
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ayche View Post
    Mobility tax/Uptime Bonus is an infinite debate carousel huh...
    Well, the 10 potency nudging is a very safe method of building up pressure before MCH gets so much aDPS that lowest of the melee jobs or SMN/RDM squeal.
    It's an infinite debate because it's a compromise between a ranged and a pure DPS.
    It should remain low because it's a ranged. It be higher because it's a pure DPS.

    We already established the uptime is always near 100% and not as much punished now that we have the ranged GCD not breaking the combos.
    (0)

  5. #75
    Player
    dartfan's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Orisic Rynalil
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by RylaBee View Post
    This problem is starting to be true not just for MCH, but also for RDM and SMN, who are for no good reason trailing way too far behind melee jobs and BLM.

    The rotations on melee and BLM seen so many simplifications, that these classes realy are NOT any harder to play/optimize than the rest. The problem with uptime for melee at SOME encounters still exists, but it is quite marginal and certainly not worth the size of DPS difference.

    Basically, this expansion started with overpowered RPR and somewhat overtunned BRD, which was followed by panic-buffing (or overbuffing) of all the melee classes and BLM, leaving everything else in dust.
    Not saying you cannot play some job in savage with good party, but the discrepancy is showing more and more.
    Well, they broke bard for 2 weeks. So get your kicks in while you can!
    (0)

  6. #76
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    It's an infinite debate because it's a compromise between a ranged and a pure DPS.
    It should remain low because it's a ranged. It be higher because it's a pure DPS.

    We already established the uptime is always near 100% and not as much punished now that we have the ranged GCD not breaking the combos.
    100% uptime on casters and especially melee still takes effort and has nuance to it, it is not given.
    Uptime bonus can be higher or lower, but it cannot be negligible.
    (1)

  7. #77
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I mean, there isn't a valid reason MCH shouldn't be doing more damage than BRD or DNC and I'm speaking of rDPS. A High APM job with less mobility than its counterparts and little to no utility to speak of should absolutely bring the highest damage of their role because that's all it offers. "But what's the point of BRD and DNC then?" The Increased Healing from Nature's Minne, Improv, Curing Waltz, etc. the utility in Songs and Steps and the extra mobility granted by Repelling Shot and En Avant. It's legitimately the same exact argument for why it's alright for BLM to out DPS RDM and SMN; extra healing, utility and mobility.

    There's simply no reason whatsoever for MCH to be so low when everything points in the opposite direction.
    (5)

  8. #78
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I duuno, I maimed Sam for 4 years and I never thought kaiten was core to the job.

    The iaijutsu were core. But never kaiten.

    Switched to DRG this expansion because Sam felt too busy. May switch back with kaiten being gone.
    Considering that Kaiten was tied to Iaijutsus and the only other Kenki skill that actually added some variety and depth to it, yeah I'd say it was core to the Job...

    Edit: Also DRG only had like 1 APM lower than SAM...
    And way clunkier weaving ( altho it got better this patch, I'd say this patch did significantly more to make DRG smoother ).
    (2)
    Last edited by Kolsykol; 04-15-2022 at 05:59 AM.

  9. #79
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ayche View Post
    100% uptime on casters and especially melee still takes effort and has nuance to it, it is not given.
    Uptime bonus can be higher or lower, but it cannot be negligible.
    100% takes effort, sure.
    But 95% uptime is achievable with minimal effort. I'd even argue 97-98% are easily achievable.

    Those missing 5% are not that big of a DPS gap.
    (0)

  10. #80
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    100% takes effort, sure.
    But 95% uptime is achievable with minimal effort. I'd even argue 97-98% are easily achievable.

    Those missing 5% are not that big of a DPS gap.
    I can only say that I don't think it is that easy.
    But in the end this is something a ... vague community background noise consensus can decide I guess.
    Not to mention what even percentile do we focus on here? Median MCH might had already overtaken median BRD and DNC.
    (0)

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