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  1. #51
    Player

    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    127
    I think saying it's, "5x Harder than the rest." is a bit of a stretch.

    All FFXIV's content is able to be done, by any job, as long as those people know how to play their job, understand the mechanics and what their role is in the group, it's going to be fine.

    Judging a job purely based on the numbers it provides to a group, and deeming it worthy of being in a static or not, just breeds an unhealthy atmosphere in the game where, unless your playing the, "Meta", you're not going to stand a chance to be part of it, unless you form your own groups.
    (2)

  2. #52
    Player
    JungoBungo's Avatar
    Join Date
    Feb 2014
    Posts
    31
    Character
    T'klewmea Stolfo
    World
    Halicarnassus
    Main Class
    Monk Lv 100
    More than I expected on upcoming buffs. Still not enough to give a compelling reason for the class to exist or to be brought along at all for difficult content compared to its role counterparts. I'd rather Machinist's niche be bigger than just being the class you bring when your party is not up to snuff on content to maintain at least a certain selfish floor of damage irrespective of party performance. But it's still going to be there for a little longer yet.
    (0)

  3. #53
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by EhvaTaco View Post
    SAMs are being drama queens. And SMN got a systematic change, so swift isn't necessary for a DPS increase. You can still use it that way for mobility but it won't be mandatory. They did increase the damage on it, too.
    As for MCH, mobility simply comes at the cost of damage. You want more damage? Either be melee or get some fat cast times. It's simply how this game is designed.
    Even with the SMN changes, it still looks like SMN will be behind RDM in Damage and Utility, which raises the question of what do they even bring to the table?
    (2)

  4. #54
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rolder50 View Post
    Even with the SMN changes, it still looks like SMN will be behind RDM in Damage and Utility, which raises the question of what do they even bring to the table?
    According to that one guy who keeps defending Endwalker's rework (avere or whatever), Playstation gameplay.
    (2)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  5. #55
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I mean we've been dead since Stormblood, so what else is new, eh?
    (3)

  6. #56
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Quote Originally Posted by gamerseb View Post
    Sadly, it does.

    When you do high-end content and fail, but would have succeeded if you had a different job - any job at all - playing your own class loses meaning. It just means everything else is 5 times harder for you than the rest, and your damage is lower than everyone else.

    Stop saying that it's not a problem. Cause for players who do high-end content, it sure is. And for players who use party finder, it sure is, too.

    Why do you think devs adjust numbers if they're "not important", if I should just "stop worrying about the numbers" and "play the class you enjoy to the best of your ability"?
    I dunno, phys range is always wanted in PF, and every job has beat every single piece of content. Its just meta gamer thoughts. You probably should think more about team comp than numbers. I rather have a skilled MCH than a player who barely knows their job because they swap for the meta. This game isn't that strict to choices.
    (2)
    Last edited by Gember; 04-12-2022 at 02:19 PM.

  7. #57
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by WiccaP View Post
    Ive seen it in another thread and I agree, the devs and yoshi just glance over MCH and act like they dont even want to talk about it in lives and ignore it in content. It honestly feels like they dont care about the job, its players, or how to fix it. Ive mained MCH since HW and honestly if something doesnt change in 7.0, I cant say Ill be a mch main.
    I will still main MCH as the game moves forward because I just really enjoy gun job/class unless a new type of Gun job/class is released that is more focused on actually using the Gun weapon instead of technology since skill wise MCH has been moving a bit more on the Tech side slowly each expansion similar to how Ninja been replacing Assassin Job theme skills with more ninjutsu.

    However, it is a bit obvious these days that they don't really know where to take Machinist gameplay wise because Gun class/jobs is not a very fantasy style job.

    At this point I feel they may have hit a wall with creativity wise for MCH through their current limitation of basing FF14 jobs only on past incarnations of said job from other FF games or trying not to become too Sci-fi with MCH.

    With this thought, I think they really just need to go full sci-fi with MCH if they want to get very creative on how it may play. Maybe go full Assault/Blitz from Dungeon Fighter Online if they must....

    https://www.youtube.com/watch?v=6WFb0J-juL4

    either way they now have another 10 years to work on it but we can never tell if they will deal with it positively or negatively.
    (2)
    Last edited by EdwinLi; 04-12-2022 at 02:25 PM.

  8. #58
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EdwinLi View Post
    At this point I feel they may have hit a wall with creativity wise for MCH through their current limitation of basing FF14 jobs only on past incarnations of said job from other FF games or trying not to become too Sci-fi with MCH.
    I mean I could understand hitting a wall creativity wise if it wasn't for the number of different fixes that I have seen others and myself post that could be done flavor wise and in a lot of cases function wise. I think the MCH started more like an engineer or gadgeteer that used a gun and then in ShB they kind of switched it to a gunner class and that's where they ran into issues. Which a gunner class could work if it had been built that way from the beginning.

    I believe to fix the creativity problems and some of the issues they should go back more towards the gadgeteer side of mch. Give us our turrets back and give the support thats needed and move away from the "selfish dps" because they havent figured out how to balance it and ranged tax. Create skills and abilities that dont revolve around the gun. A gap closer that functions like a grappling hook or "rocket boots" that launch us to the side, a party or personal shield that is created by a smaller turret thats thrown in the air and lasts for so many seconds, turn flamethrower into a turret that you throw out and does a 360 aoe, tie the heat and battery gauges together and make them more synergistic and useful.
    This post has some great ideas on how to tie the heat and battery gauges together. https://forum.square-enix.com/ffxiv/...Machinist-post.
    I think they need to bring an actual Gunner job in and have it focus on being a pure dps with skills and abilities that tie into that instead of shoehorning mch into it and let mch be the counter support job to brd and dnc. I like to think of the balance for r-phys like pre-EW healers. WHMs were regen, sch were shields and ast were the balance in between. Brds are all about buffing dmg and heals, dnc seems like a good balance of buffs and mitigation, let mch be the damage mitigators, let us be the shields of r-phys. which would fit more flavor wise. MCH dont use magic, but we do use machinery; energy and mechanical shields exist in the game already so it wouldnt be taking things any farther into sci-fi
    (2)

  9. #59
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    What this patch did to MCH and SAM:

    Imagine every DPS in a cantina:
    All melees and BLM sit on the popular table, having a feast, the best of the best.
    SMN, RDM, DNC and BRD are sitting on another table, drooling when looking at the popular table, then they stare at their own meal; a simple soup with some bread. It's not much, but decent at least.
    And then in the corner to the entrance, there is MCH who can't even affort a slice of bread, begging for a dollar, so they can buy some.

    Then SqEx comes in and says something disgusting about SAM; they instantly get kicked from the popular table, with DRG spitting them in the face. Looking for company, SAM goes near the unpopular table, but DNC is showing them the cold shoulder, and BRD has this "I am watching you" stare. SAM still sits down, but a SMN in between, so everyone is going to keep quiet.
    After that, SqEx turns to the MCH on the ground and sighs "...fine." and gives them 50c... "thanks, I guess?!" It's not enough to buy decent bread, the best the cantina can do is dry bread with some mold on it. MCH now sits on the end of the table, and eats it. They get sick real quick as they are already weak, but at least they ain't starving anymore...

    On a serious note: Just buff all Drill and every equivalent action to 600 already! And while you are at it, change Hypercharge to 5 stacks ffs.
    (0)

  10. #60
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HolyReign View Post
    All FFXIV's content is able to be done, by any job, as long as those people know how to play their job, understand the mechanics and what their role is in the group, it's going to be fine.

    Judging a job purely based on the numbers it provides to a group, and deeming it worthy of being in a static or not, just breeds an unhealthy atmosphere in the game where, unless your playing the, "Meta", you're not going to stand a chance to be part of it, unless you form your own groups.
    If we stick to that argument, then what's the problem with MCH having more DPS if "all job can clear and we shouldn't judge jobs based on numbers?"
    In this present case, MCH is not only judged for its lack of numbers, but also lack of support.
    (0)

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