Quote Originally Posted by EhvaTaco View Post
SAMs are being drama queens. And SMN got a systematic change, so swift isn't necessary for a DPS increase. You can still use it that way for mobility but it won't be mandatory. They did increase the damage on it, too.
As for MCH, mobility simply comes at the cost of damage. You want more damage? Either be melee or get some fat cast times. It's simply how this game is designed.
I agree that the game is designed like this. But it's sad. It means, if you want to play high-end content, you cannot choose any class. Some classes are less viable for it, and better for "beginners".

It would make way more sense if the potential of all classes was closer together, and the effort to get there was similar, as well. Keeping class floors and ceiling, but adding complexity where it needs to be. MCH is free to move around and has no positional restrictions? Then add some difficulty in rotation and optimization instead. Would sure please most people complaining about MCH now.