Reassemble may not be skillful but it puts more "oomph" into things which is appreciated over just the skills in general doing guaranteed crits or whatever where that impact is just felt less, that's why many Samurai are pretty up in arms over Kaiten, besides just being something to manage it was also just good for the finishers.
The thing is, if Machinist was actually a difficult job much like a selfish DPS, but still easier than the others, it wouldn't end up being overpowered due to having to actually work for that damage. Ideally I would want it to be slightly above Reaper at most, still under Monk and Ninja who are high execution and melee, then of course Black Mage and Samurai who are...Black Mage and Samurai. The thing is, current Machinist can't earn that damage, but my reworked one can given it would have a few more limitations to it but at the very least some justifiable ones.
Personally I didn't mind the Enochian change especially because some fights can kill your Enochian through no fault of your own(like the newest dungeon or even Copied Factory when heading to the final boss on the pod), but then having ripped away Healer's damage buttons in Shadowbringers, not trying to make tank stance dancing an actual thing across all tanks, and keeping the fact that DPS could support with things like Mana Shift/Refresh/Goad/Etc. or Healers keeping up damage with the OGCD Cleric Stance, it's a bit worrying how much easier they want to make it despite the fact that as you say, those who don't want to improve won't and will struggle regardless. All it would hurt is the players who actually care which sucks a lot.