That doesn't bother me any. It's now less punishing to not get lucky, which has nothing to do with skill.Have you considered the fact that Midare will be doing significantly less damage now?
Old Midare: 660 + Kaiten = 990, but can crit and direct hit on top of the 990
New Midare 600, no kaiten, and because it auto crits, that means you cannot get additional crit+dh damage on top of the 600.
Before, you could only get base potencies on them the whole fight if you were unlucky.
That feels terrible and has nothing to do with your ability
Last edited by Valkyrie_Lenneth; 04-12-2022 at 05:53 AM.
You realize that, compared to pre-patch, they basically made it so you only get base potencies all the time, right?
OK? Damage is still pretty much equal to before patch, so why should that bother me. Big crits are fun, but it was only ever relief, not excitement, when I got them on clear runs.
Maybe it has something to do with my personal history, but I'm quite adaptable and stuff like this doesn't really faze me. People told me when SAM changed in 6.0 that I should just deal with the changes or move on, and "it shouldn't be changed to your wants". So I did. Now that one small issue from my point of view is fixed, I can probably enjoy the job again, but a lot of those same people are crying about the change. I just find that slightly funny.
Last edited by Valkyrie_Lenneth; 04-12-2022 at 06:58 AM.
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