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Thread: Patch Notes 6.1

  1. #31
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DaemonInazuma View Post
    I'm going to laugh if the guy that "reworked" SAM is like a new hire and this was his first task.

    Yoshi-P-"Ok son, we need to make SAM a bit more accessible. Let's see what you got."

    New Guy-"Yes sir! I won't let you down."

    Fails completely. Insert Yoshi-P angry face.

    All jokes aside, They are going to walk this back. They did a poll recently of the Japanese community for FF14 and like 5% polled play SAM. I imagine it is the same or more in NA and EU. The forums are blowing up as well as reddit and even streamers. Too much bad press for a game that has been overwhelmingly praised for its openness and communication with the dev team.

    As a previous post mentioned, Yoshi was reading the chat and seemed visibly distressed and made mention to try it and they will be reading the forums. Luckily, they have a few patches to undo this, but I hate it for the guys doing ultimate in 6.11.
    You joke, but I swear to god I got the same feeling, that the guy in charge of the SAM change was some rookie to job balancing who just looked at a bunch of spreadsheets, did a little napkin math to "balance the numbers" and then submitted his changes before skipping off to have a beer with the mates, wholly satisfied that he had solved the problem. It just absolutely reeks of inexperience and cluelessness.
    (0)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  2. #32
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Erinellza View Post
    Me as a happy RDM main reading some of these threads:

    Don't worry, Yoshi will come for you soon. Only BLM is safe
    (2)

  3. #33
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    865
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by DreadfullyAwful View Post
    Don't worry, Yoshi will come for you soon. Only BLM is safe
    until he gets like arthritis or carpal tunnel at least.
    (1)

  4. #34
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    Next expansion, dual cast removed from game, and verholy/verflare/Scorch/ resolution will have autocrits. Your days are numbered kek
    (0)

  5. #35
    Player
    DaemonInazuma's Avatar
    Join Date
    Mar 2017
    Posts
    36
    Character
    Daemon Inazuma
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Quor View Post
    You joke, but I swear to god I got the same feeling, that the guy in charge of the SAM change was some rookie to job balancing who just looked at a bunch of spreadsheets, did a little napkin math to "balance the numbers" and then submitted his changes before skipping off to have a beer with the mates, wholly satisfied that he had solved the problem. It just absolutely reeks of inexperience and cluelessness.
    I mean I've been with FF14 since ARR launched so I've seen my fair share of job balancing. These SAM changes are pretty rough, but tanks in SB might have been the worst to me. I completely quit tanking due to that stance dancing BS and people telling you which one to be in when they ain't never tanked in the game. Once they changed tanks in SHB, I finally started tanking again because it was less aggravating.

    I always to try to strive for compromise when it comes to job balancing. I want the jobs to be interesting and maybe a little complex, but I would lean more to accessibility than complexity. I play on controller and I refuse to play AST because it is too hard lol. I understand where the devs are coming from with the Kaiten change because they see it as another Dark Arts which the community flamed for it being constantly pressed before other GCDs.

    However, where Dark Arts was annoying, Kaiten is like pumping a shotgun as some others have put it. To me, Third Eye,Hagakure,Kaiten, and the Iaijutsu attacks are SAM"s identity and taking any one away makes the job feel lackluster.
    (0)

  6. #36
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sequora View Post
    Curious to see where this puts SMN. Pre6.1 it's a slightly worse version of RDM. Dealing about the same amount of damage, while having weaker utility. Embolden is technically still better than searing light, but at least searing light is less clunky. RDM is also better at rezzing and has a party damage mitigation utility. I would love to see SMN solidly between RDM and BLM rDPS wise.

    I'm hoping in 7.0 when we hopefully get a new caster, that resurrection will finally be reassessed.
    We gained less than 1%. Still behind RDM with an inferior party buff and an inferior support ability and inferior raise ability so... Nothing has changed.
    (1)

  7. #37
    Player
    Darksoul9669's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Bunzo Berlanga
    World
    Cactuar
    Main Class
    Warrior Lv 90
    There’s still time to change TA to not have the same drifting issues as current TA There are hours even.
    (0)

  8. #38
    Player
    Darksoul9669's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Bunzo Berlanga
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kolsykol View Post
    '' Hide Now dispels the effect of Doton upon execution. ''

    Wat, WHY?
    The Mudra reset was so much fun ((((((((.

    I guess to make it no longer viable in the opener?
    It was so enjoyable in AoE tho...

    Edit:

    Translation from the Stream just now.

    '' YoshiP for now wants players to play the changes to the job first and then post their feedback in OF so that YoshiP can review on them and made changes (or revert them, depending on the response). Do note that your comment matters, because what you post WILL influence how the job direction will do in the future. ''

    Yoshida said he will think on the SAM issue.
    Chat ain't happy... And they're ofc reading it.
    Good. While they say “play the changes” that makes no sense. We’ve played the jobs. A lot of these are potency changes. Thats not what I’m concerned with. For NIN we already know that TA will be drifting still and now just feel bad personally. So why even have the ability like this? I don’t need to play the thing to understand what the changes will do lol
    (0)

  9. #39
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    419
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    SE really wanted more DRG/MNK mains so they killed SAM
    (0)

  10. #40
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Darksoul9669 View Post
    There’s still time to change TA to not have the same drifting issues as current TA There are hours even.


    Time to break out the copium my fellow nins

    There's a chance they'll just forget to update nin in the maintenance period. Right?

    Quote Originally Posted by Stasya View Post
    SE really wanted more DRG/MNK mains so they killed SAM
    Dragoon gonna get changed in 6.2, Drg players shouldnt be content yet. By the end of ew, square Enix will remove all the jobs and only monk, reaper, and black mage will remain
    (0)
    Last edited by Manofpassion; 04-12-2022 at 01:34 AM.

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