Quote Originally Posted by Kitfox View Post
The DRK change to Blood Weapon turns into sick joke considering MCH has been asking for a useful charge system for years now.
It gets better when you realize someone asked Yoshi-P about Blood Weapon and Hypercharge at the same time back during the Media Tour:

Mrhappy1227: I have a question in a similar vein - many skills have been adjusted over time to make them more friendly for high ping players such as Warrior's Inner Release in the Media Tour build and the Perfect Balance stacks that were added to Monk. Some skills such as Hypercharge, Wildfire, and Blood Weapons still have tight buff windows that can be punishing if the player’s connection is even just a bit slower. How does the team decide which skills receive these kinds of adjustments and which ones do not?
I bet $10 that he'll make a comment about "not receiving feedback" on Hypercharge sometime in the future.