Quote Originally Posted by Chopstix View Post
I dunno man. It may be true that the simulated rotation for sam is close to pre patch. HOWEVER. DMG output with buffs is GUTTED, and that is all that anyone who is anyone cares about. Ur autocrit big hitters do LESS dmg than ur kaiten buffed base hits! Not even ASTRO is going to want ur sorry SAM behind in raid parties let alone DRG and SCH. Im so upset i wasted a weapon coffer on my sam. I wont touch this job until until this steaming pile of dung is reverted. To hell with autocrits too, revert everything AND bring back kaiten.

What do u guys think of the MP cost changes for healers? I laughed so hard when i saw stone cost got halved lmao. Im not so great with ability names, but it does not look like there is any MP cost reduction at lvl90 so i dont really know what the point is. Blood lily is now dmg neutral. That is really good, can fluff lili spells for movement if needed. 20 sec charge time too. But i have to ask. Sage starts with all charges MAXED from get go (even the addersting stacks, which was a nice QoL change). Is there a reason WHM cannot start with max lilies?

DRK bloodweapon stacks at last!! Living dead change too and the invuln stays for 10 secs! Job is finally playable!
DRK and WHM changes are pretty great. MCH needs more help, preferably charges on their Hypercharge for a start, but it needs more than that to properly compete with BRD and DNC. Can't say too much about the rest that I haven't already said save that NIN seems to be suffering only slightly less than SAM.

Personally, looking at the direction these changes went, I find it hard to reconcile what's going on. It really feels like the left hand doesn't know what the right is doing. The WHM and DRK changes are basically spot-on while SAM and NIN feel like a sick joke.