The WHM changes are something. There's still a lot to address but credit where it's due, they're finally on the right track.
Something worth noting is this now leaves SCH exposed as the only healer that pays heal tax.
The WHM changes are something. There's still a lot to address but credit where it's due, they're finally on the right track.
Something worth noting is this now leaves SCH exposed as the only healer that pays heal tax.
You and me both. I wouldn't even mind if I drew a spire and it still did tp, because I could at least use it for royal road.
If there was one thing I'd like to bring back with it though, its macrocosmos. I'd happily leave behind everything from shb and ew except that because it fits both thematically and mechanically well with what Ast is supposed to be. Space and time healing and damage dealing
I'm also confused...all of these changes are just really simple numbers changes. Why did we have to wait until 6.1 instead of 6.08 to get what amounts to a slight tuning? Where are the massive new spells or bringing back of old spells that were pruned that resulted in this being pushed into 6.1? Congrats square you changed lots of numbers that were previously 400 to either 300 or 200.
Sigh square is legit thinking for the "future" of ffxiv, so pruning is a good thing nowI'm also confused...all of these changes are just really simple numbers changes. Why did we have to wait until 6.1 instead of 6.08 to get what amounts to a slight tuning? Where are the massive new spells or bringing back of old spells that were pruned that resulted in this being pushed into 6.1? Congrats square you changed lots of numbers that were previously 400 to either 300 or 200.
I wouldnt put it pass them if they put the lilies spells over medica l and cure ll when u gain a lily this would be a huge QoL change which allows future expansions to give more spells and abilities in 7.0 /8.0/9.0 and so forth
So to me i feel babywalker...ehm i mean endwalker is the expansion for we as the community to help knock down button bloat and help the devs forwards in their job feedback and actually think about the "future" of ffxiv as a whole and instead of trying to keep everything now and preventing improvements overall for the future
So us as a community need to direct square with feedback which aims for the future, and not whine and complain about every change, instead we need to come up with "smart" feedback to allow them to make changes overall
For example button bloat is a massive thing for games....even in warcraft (btw played ffxiv for 8 years and wow for 10 years from classic) most of the spells in warcraft was BLOAT
Reality is we as the player base need to look at our skills and let square know what the job actually needs and dont need to prepare for future expansions .....cause lets be honest we dont want ARR and Heavenswards all over again..
if we kept all those buttons back then with now...ohhh boy talk about like 50-60 buttons per job (this aint fun btw and would scare of all the casual players off resulting the game dying due to lack of player base)
So time to make feedback with actually proper reasoning , with a hint of maths, and the vision of the jobs for the future
You think we haven't done that in the past? I mean... we get a giant healing thread of salt every expansion now a days and have since Stormblood.Reality is we as the player base need to look at our skills and let square know what the job actually needs and dont need to prepare for future expansions .....cause lets be honest we dont want ARR and Heavenswards all over again..
if we kept all those buttons back then with now...ohhh boy talk about like 50-60 buttons per job (this aint fun btw and would scare of all the casual players off resulting the game dying due to lack of player base)
So time to make feedback with actually proper reasoning , with a hint of maths, and the vision of the jobs for the future
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
Pruning is fine, but do you really consider the removal of interesting mechanics like 3.x Time Dilation and Celestial Opposition to be that?Reality is we as the player base need to look at our skills and let square know what the job actually needs and dont need to prepare for future expansions .....cause lets be honest we dont want ARR and Heavenswards all over again..
if we kept all those buttons back then with now...ohhh boy talk about like 50-60 buttons per job (this aint fun btw and would scare of all the casual players off resulting the game dying due to lack of player base)
So time to make feedback with actually proper reasoning , with a hint of maths, and the vision of the jobs for the future
Why were these cut instead of merging the Draw and Play keys back into a single button Ala Heavensward. That's 2 buttons saved with 1 single change, 3 if you throw in the removal of Undraw as well. Need to save even more buttons? Rework Minor Arcana to be a baby Assize style splash AoE around your card's target instead of it's own system. That's 4 hotkeys saved and little to nothing was lost.
It just isn't pruning. It's simplification and homogenisation to the extreme. Do I think their direction is entirely unjustified? No, but they need to be more imaginative and attentive with how they go about this.
The current standard of work is just embarrassing TBH.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Button bloat is nowhere near the problem people think it is. A lot of controller players don't know about the W bar setting which really at this point should be default to on.
And no, a lot of people really did love the heavensward kits because each job was unique and for the most part fun with their own strengths and weaknesses unlike nowadays where everything is the same bland overpowered design.
Heavensward as a base would be fantastic for a lot of jobs, but could it be improved? absolutely. Not every job needs a gauge for example, drk was at its best in hw, the moment it got a gauge in sb it went downhill and its only just got its invul to be usable by itself after 7 years.
The main problems with job design across the board is SE not communicating, SE not having anyone who mains tanks or healers, and actively dumbing down and homogenising the game to the point where as you say this is more like babywalker.
Over the years healers especially have suffered, we've had years of good reasonable feedback and SE ignored every last element of it until this patch where they made lilies dps neutral at last.
Just gonna let you know, the goalpost will always be moved. Been seeing it for over 3 expansions. Any problem you have is too major to be fixed in a certain numbered patch. Then when you get there, the changes you want are too major for the expansion so you're told to wait for X.0 for a fix. You'll see the media tour previw, observe patch notes, realize the changes are worse.The problem stems from why couldn’t we get more drastic changes to healers this patch? Dps did. Dps had entire buttons taken away. Why is it okay for them to get drastic changes but not healers? We are consistently being told wait until x and then x never happens.
You'll try and tell people about it but the majority will tell you to "wait until the expansion the drops" before anything is done. By then it's too late. You know it sucks. So they tell you to wait for certain numbered patch and the entire process repeats. My favorite argument of all is when they tell you to wait for content. Like "Just wait for extreme to heal." Then extreme has no healing and they say "Just wait for Ultimate if you want to heal." Always waiting.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.