While I do feel some of the excitement some of you feel, I still am not happy. I knew we weren't going to get overhauls to have real rotations, but both of the "pure" healers needed a lot more work done to them. AST is still bloated for no reason and WHM is still clunky. Both of their job gauges still suck.

I see no reason why we couldn't have had:
  • The cast time of holy reduced
  • Thin air changes reverted
  • Tetragrammaton potency 700->800, 2 charges
  • Assize 2 charges (even if a small nerf was added to one of its effects)
  • Undraw removed
  • Crown Play removed
  • Synastry removed (nobody uses this because nobody GCD heals except for WHM)

WHM is still going to clip for AoE. WHM is still going to have MP issues. WHM still has only 1 oGCD that you can freely use for healing (and the potency of it hasn't matched Cure II since Endwalker released). WHM is one of the only jobs left with a skill that you have to use ASAP to avoid losing a usage throughout a fight where as all of the other jobs have a second charge for their skills like this. This doesn't only suck for damage if we forget or cannot use it, but also means we are still forced to use the skill only for damage.

I don't want to get into the job gauge or cards for AST since that is a whole controversy in itself, but at the very least those 3 useless skills should have been removed. I know we don't have to place them on our bars, but it would have been nice for them to acknowledge that those skills are wasted space. It just goes to show that there is still a disconnect between them and the community.