DPS neutral Lilies is a start, as well as the reduction in generation time. They still aren’t as good as Addersgall, since you don’t start the fight with 3 of them, and they don’t appear to generate while you’re dead. Might be worth considering the last one at the very least, since WHM deaths are brutal to recover from.
Lilybell still seems lackluster. Basically just a crappier Earthly Star that is used three times less often in a fight. Wish you could have chosen to deploy each stack, or that they would have detonated if anyone in the party took damage, but oh well…
I wonder how the mana economy at max level will be, simply because the MP changes do not carry over to Dia/Glare. Is the gameplay of blowing Lilies for a 2-min window Misery enough to preserve mana? Guess I’ll have to play it and see. I don’t think it will have the economy it had in SB or ShB, though, so I probably won’t take it into the 24-man Day 1. Thin Air still sucks, and I think raising will still be incredibly punishing—so AST it is for the Day 1 alliance raid memes.
Lowkey disappointed that Aero/Aero II are now 30 seconds. So I can’t even get my low level engagement by having to actually pay more attention to my DoT, and refresh it more often to break up the monotony.
Wish they had done something with AST’s button bloat, but I’m hearing something about “significant changes” to come in Patch 6.2?
It’s good for fights that don’t have a raidwide going out within the first 10~15 seconds, like P1S. Because the boss only hits the tank and doesn’t do their raidwide until much later, SGE could only get 1 Toxikon stack for the fight. So it’s a decent change to combat encounters like that. It’s not as good as making them DPS neutral or DPS positive, but it’s at least a start. Not an unwelcome change, imo.
It’s also good for SCH/SGE comps—now the SGE doesn’t have to overwrite a deployed Critlo on 3 people just to get their stacks.