Healers still getting robes for the 173747472th time, how surprising. Oh and with frills and white.
Healers still getting robes for the 173747472th time, how surprising. Oh and with frills and white.
this is why mods are a boon. Its so I can have armour on my casters/healers among other things.
Also on the plus side we now have an extra set of level 1 armour via the rathalos armour being wearable by either gender.
DPS neutral misery is long overdue and fantastic, but why forget sage and toxikon ?
Im very happy with these changes.
WHM can now heal more often,
It can move more often
It spends less GCD's spending MP
It also can optimize DPS to make Misery DPS positive
All great changes!
No 2nd charge on assize tho... Maybe 6.2
Not sure how to feel about Addersting,feels like a bandaid. Soteria is much apreciated tho!
Low level healing not making me go OOM is also much apreciated.
A step in the right direction for healers. More needs to done, but with these changes, SGE will become my main job next to PLD.
Good changes to WHM, but this still isn't enough to get me to play the job again. They still haven’t solved the MP problems at max level.
PvP changes look good though. Might actually give that mode a try now.
I'm not too excited about the WHM changes. All the mana changes to DPS spells are for early level ones, not Dia or Glare/Glare III. Afflatus being DPS neutral is nice for one target, but the dps fall off was doubled for AoE. You still lose lilies on death so recovery if the WHM dies is still going to be a lot harder than on other healers. Will 10 less seconds on Lilies make up for that? It's hard to say, but I'm going to choose to err on the skeptical side of things.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
I'm going to remain unimpressed with any update that does nothing to change Glare Glare Glare Glare Glare Glare Glare Glare Glare. Anything else is just settling further into this ludicrously unfun craptastic design.
I'm a bit upset that they nerfed Expedience without giving something in return. They could've at least lowered its recast time or maybe up potencies of other actions instead.
Anyways, since PvP got an overhaul, there's some interesting things happening here. I haven’t tried out AST and SGE in PvP but here are some interesting ones from SCH and WHM.
WHM
- Miracle of Nature: Forcibly transforms target into a diminutive creature, preventing them from using actions. Has no effect on players under the effect of Guard, players riding machina, or non-player combatants. (lmao reminds me of abilities that are common for druid/shaman archetypes in other games)
- LB - Afflatus Purgation: Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you. Stuns enemies. Grants Temperance which increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members. (So basically Holy, Misery, and old PvP Solace in one package)
SCH
- Deployment Tactics: Extends Galvanize and Catalyze effects cast on self or target to nearby party members. When targeting an enemy, extends Biolysis and Biolytic effects to other nearby enemies. (classic deploy or bane depending on how you want to use it)
- Expedient: Grants Expedience and Desperate Measures to self and all nearby party members (10s). Also grants Recitation which increases the potency of Galvanize, Catalyze, Biolysis, and Biolytic effects.
- LB - Summon Seraph: Consolation and Veil is here. Immediately grants Seraph Flight (Nullifies the next status affliction that can be removed by Purify) and Excogitation (Restores HP when HP falls below 50% or upon effect duration expiration) to all nearby party members. Also grants Recitation. (Makes sense for this to be the LB since Seraph is also part of Angel Feathers.)
The lilybell change is nice, but why is it STILL tied to WHM taking damage and why is it STILL on 3 min cooldown? I mean I guess it could be that they know something about the coming content. I can live with it being tied to whm if they reduce the cooldown.
Who is designing the PvP role actions for healers?! Seriously, give them credit where credit is due. At least healers look interesting in one game mode.
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