WHM got decent changes. Good changes to lily gauge. We can now use it more often and am incentivized to use it with DPS Neutral Afflatus Misery.
I see Stone I, Stone II, and Stone III got different changes to the MP expenditure... which could mean Glare and Glare III has not changed for MP. We'll have to test WHM to see how that works. Though early gameplay means you really are stuck with 1 button DPS gameplay with a DoT every 30 seconds. Not going to lie, it's going to be really boring to just use Stone Stone Stone Stone while leveling up... but... isn't Aero II better than Dia now if they are functionally the same potency?
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AST's changes mean they missed the mark ... overall it's functionally sound, but there's still a lot of button bloat though.

SCH's changes are ... meh. Rip Expedient nerf.

SGE's Soteria got nerfed slightly, but overall a good adjustment. In terms of number of possibly hits you can get off, it dropped by 1-2 (6 uses in 15 seconds), but in exchange you are guaranteed 4 stacks, and at a higher potency modifier (50% to 70%). Overall, the drop in total potency is 20% but overall QoL since you won't expend a charge until you attack.

Addersting given 3 charges before a fight is good, though it still doesn't really make addersting generation fun beyond just loading in the instance. The resource is still very limited in its usage.