FWIW, the pvp changes stimulated some interesting discussion here.
FWIW, the pvp changes stimulated some interesting discussion here.
When the game's story becomes self-aware:
another curious note: misery is now dps positive from when you get it at level 74 to level 82 when it becomes neutral
coupled with lillies being every 20s, whm just got a dps increase for TEA
Last edited by Recon1o6; 04-12-2022 at 01:00 AM.
I recall Yosi P specifically mentioning astro being targeted for changes alongside monk due to being "busy" and they both have 1 liners in patch notes.. what?!
I was praying for something to fix my astro and at the very least bring back something like sleeve draw to help mitigate crap rng. Guess my favourite job is gonna stay benched. Gutted about losing Kaiten on my samurai as I plan to move to dps main now and sam was a contender for the new main. Getting real tired of having the biggest flavour of my favourite jobs be removed.
6.2 Ast and Drg getting "major revisions"I recall Yosi P specifically mentioning astro being targeted for changes alongside monk due to being "busy" and they both have 1 liners in patch notes.. what?!
I was praying for something to fix my astro and at the very least bring back something like sleeve draw to help mitigate crap rng. Guess my favourite job is gonna stay benched. Gutted about losing Kaiten on my samurai as I plan to move to dps main now and sam was a contender for the new main. Getting real tired of having the biggest flavour of my favourite jobs be removed.
Samurai and Ninja also likely depending on how unhappy the jpn forum is.
Hopefully the Ast rework will bring it closer to the 3.0-4.0 Ast everyone loved
Yes he said that... About 6.2.I recall Yosi P specifically mentioning astro being targeted for changes alongside monk due to being "busy" and they both have 1 liners in patch notes.. what?!
I was praying for something to fix my astro and at the very least bring back something like sleeve draw to help mitigate crap rng. Guess my favourite job is gonna stay benched. Gutted about losing Kaiten on my samurai as I plan to move to dps main now and sam was a contender for the new main. Getting real tired of having the biggest flavour of my favourite jobs be removed.
So prior to 6.0 whm MP econony during 2 minutes was:
5~ GCD saved through Thin Air (minimally saves 2000 mp) & 4 Lilies (1600 mp) and 1 blood lily (400 mp) for a total of 4000 mp.
Now in 6.1 it's:
2 GCD saved through Thin Air (minimally 800 mp) 6 lilies (2400 mp) and 2 blood lilies (800 mp) for a total of 4000mp.
It seems like WHM mp economy is back to what it was.
ShB AST maybe but definitely not SB again. As much as I want it back, they will give us AoE buffing again aside from Divination.
WHM finally healing without a loss. That's a good change but I'm surprised they didn't add a second Assize charge or revert Thin Air.
AST and SCH not getting meaningful changes is....not shocking. They've been done dirty for ages now.
SGE change is great.
SAM and MCH found in a ditch dying.
Wait.FWIW, the pvp changes stimulated some interesting discussion here.
Is that flavor on AST cards? WTF- GIVE IT HERE!
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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