I'm a bit upset that they nerfed Expedience without giving something in return. They could've at least lowered its recast time or maybe up potencies of other actions instead.
Anyways, since PvP got an overhaul, there's some interesting things happening here. I haven’t tried out AST and SGE in PvP but here are some interesting ones from SCH and WHM.
WHM
- Miracle of Nature: Forcibly transforms target into a diminutive creature, preventing them from using actions. Has no effect on players under the effect of Guard, players riding machina, or non-player combatants. (lmao reminds me of abilities that are common for druid/shaman archetypes in other games)
- LB - Afflatus Purgation: Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you. Stuns enemies. Grants Temperance which increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members. (So basically Holy, Misery, and old PvP Solace in one package)
SCH
- Deployment Tactics: Extends Galvanize and Catalyze effects cast on self or target to nearby party members. When targeting an enemy, extends Biolysis and Biolytic effects to other nearby enemies. (classic deploy or bane depending on how you want to use it)
- Expedient: Grants Expedience and Desperate Measures to self and all nearby party members (10s). Also grants Recitation which increases the potency of Galvanize, Catalyze, Biolysis, and Biolytic effects.
- LB - Summon Seraph: Consolation and Veil is here. Immediately grants Seraph Flight (Nullifies the next status affliction that can be removed by Purify) and Excogitation (Restores HP when HP falls below 50% or upon effect duration expiration) to all nearby party members. Also grants Recitation. (Makes sense for this to be the LB since Seraph is also part of Angel Feathers.)


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