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Thread: 6.1 Patch Notes

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  1. #1
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    No they haven't. Yes these are some positive changes but there's still various problems in the healers and the nerf to expedient was unneccesary.
    Quote Originally Posted by WaxSw View Post
    I wish, they've listened for once but we still have loads of problems, remember we are still a class that spams 1 button as much as tanks autoattack
    I get where you guys are coming from, and yes these changes don't "fix" healers but short of more fundamental reworks, which we were not going to get in this patch I don't think anything will. Yeah there are a few things that are missing like combining some of ast's buttons that really shouldn't be separate but we got a lot of good fixes for what they are and I think credit should be give where credit is due. I stand by what I said and frankly, if we aren't willing give credit where credit is due when SE gives us changes that we want, why should they listen to us at all. At least that's how I see it.
    (1)

  2. #2
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Risvertasashi View Post
    So, here's a question. Do the MP cost reductions to Aero and Stone carry over when it upgrades to Dia and Glare? If the level 90 spells are still as expensive, I'm not so sure the MP issue has been fixed at all.

    Misery being able to hit 60s raid buff windows now is huge, though. Though it's DPS-neutral on its own, being able to hit the raid buffs will make it DPS-positive.
    I'm assuming saving 4 glares to use afflatus abilities per minute will probably make enough of a difference.
    (0)

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Looking at the WHM changes, doesn't that at least make Dia a downgrade to Aero II?

    Same duration, same potency, but Dia is just a higher MP cost.
    (13)

  4. #4
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    WHM got decent changes. Good changes to lily gauge. We can now use it more often and am incentivized to use it with DPS Neutral Afflatus Misery.
    I see Stone I, Stone II, and Stone III got different changes to the MP expenditure... which could mean Glare and Glare III has not changed for MP. We'll have to test WHM to see how that works. Though early gameplay means you really are stuck with 1 button DPS gameplay with a DoT every 30 seconds. Not going to lie, it's going to be really boring to just use Stone Stone Stone Stone while leveling up... but... isn't Aero II better than Dia now if they are functionally the same potency?
    ???
    ?????

    AST's changes mean they missed the mark ... overall it's functionally sound, but there's still a lot of button bloat though.

    SCH's changes are ... meh. Rip Expedient nerf.

    SGE's Soteria got nerfed slightly, but overall a good adjustment. In terms of number of possibly hits you can get off, it dropped by 1-2 (6 uses in 15 seconds), but in exchange you are guaranteed 4 stacks, and at a higher potency modifier (50% to 70%). Overall, the drop in total potency is 20% but overall QoL since you won't expend a charge until you attack.

    Addersting given 3 charges before a fight is good, though it still doesn't really make addersting generation fun beyond just loading in the instance. The resource is still very limited in its usage.
    (1)

  5. #5
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    632
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    WHM also still has the most issue recovering mp during death. we are going into the new ultimate and I am concerned over WHM not keeping up in terms of healing considering their mp was not really helped at level 90. We still lose our lilies when we die. We still only have two thin air stacks that frankly suck and we still only have lucid. If WHM dies and lucid is down they are basically helpless for 20 seconds.
    (5)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Very happy with the Lily/Misery changes. Now I won’t feel bad for using them++
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #7
    Player
    Donoman's Avatar
    Join Date
    May 2021
    Posts
    41
    Character
    Don Don
    World
    Zalera
    Main Class
    Black Mage Lv 90
    WHM is very unforgiving as the only starting healer and these changes really don't do much to fix this. If Blood Lilies and Afflatus Misery are going to be so important, they need to consider giving them to us at a lower level.
    (1)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,020
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Wait. Ain't these an oversight?


    (20)

  9. #9
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    632
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Wait. Ain't these an oversight?


    That HAS to be an oversight, right?........RIGHT? Maybe they will hotfix it....."Here is an upgrade but it will cost ya".
    (5)

  10. #10
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Something that I do note is that yes lillies are neutral now and as such it might present an option for salt mage players to use them insted of 1200mp casting 3 glares

    only paladins dont need healing anymore either because they just got a shit ton of sustain. Why couldn't drk get that sustain the poor job needs it.

    Oh and we might not need to heal the drk's anymore out of living dead.
    (0)

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