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Thread: 6.1 Patch Notes

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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ryme View Post
    Basically covered all the fixes the community was asking for so I for one am willing to give SE a thumbs up on this one. Good job guys!
    No they haven't. Yes these are some positive changes but there's still various problems in the healers and the nerf to expedient was unneccesary.
    (17)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    663
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ryme View Post
    Time will tell obviously but they basically covered all the fixes the community was asking for so I for one am willing to give SE a thumbs up on this one.
    I wish, they've listened for once but we still have loads of problems, remember we are still a class that spams 1 button as much as tanks autoattack
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    634
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Was gonna say that their solution to lack of mp at higher levels seem to be that you can rapture and not lose it to glaring. Just give me back old thin air. There isn't enough healing to do even in savage.
    (1)

  4. #4
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    I am in DISBELIEF that WHM complaints were listened to: MP costs, weird 18s duration in older DOTs, Lilybell, but especially surprised about Misery. I never thought they’d make it actually DPS neutral. The Lily gauge change, I assume, is a way they are attempting to address MP economy issues rather than revert Thin Air or add some new but it effect but I find it to be an odd decision to give an extra Lily a minute when no additional healing is required. This just makes the other GCD heals even less optimal choices as fishing for the Misery under raid buffs will now likely be optimal. But I’m not complaining. More Lilies per minute equates to more Miseries. I am the DPS now.

    As for SCH, SGE and AST. Not exactly a fan of the Expedient nerf. I think the current cap skills have their own individual overpowered niches and its a shame to see aoe sprint nerfed and not, say, aoe benediction. (I didn’t want any of them nerfed, only Lilybell fixed.) SGE’s Soteria is interesting and I get that it was changed so it can get all its uses in the case you cast a non-Kardia spell during its duration. Addersting change was something suggested on these very forums and is going to feel really good in content.

    And AST… lol… k. I don’t think they know what they want to do to address AST’s primary issue: button bloat.
    (3)

  5. #5
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BlueMageQuina View Post
    I am in DISBELIEF that WHM complaints were listened to: MP costs, weird 18s duration in older DOTs, Lilybell, but especially surprised about Misery. I never thought they’d make it actually DPS neutral. The Lily gauge change, I assume, is a way they are attempting to address MP economy issues rather than revert Thin Air or add some new but it effect but I find it to be an odd decision to give an extra Lily a minute when no additional healing is required. This just makes the other GCD heals even less optimal choices as fishing for the Misery under raid buffs will now likely be optimal. But I’m not complaining. More Lilies per minute equates to more Miseries. I am the DPS now.

    As for SCH, SGE and AST. Not exactly a fan of the Expedient nerf. I think the current cap skills have their own individual overpowered niches and its a shame to see aoe sprint nerfed and not, say, aoe benediction. (I didn’t want any of them nerfed, only Lilybell fixed.) SGE’s Soteria is interesting and I get that it was changed so it can get all its uses in the case you cast a non-Kardia spell during its duration. Addersting change was something suggested on these very forums and is going to feel really good in content.

    And AST… lol… k. I don’t think they know what they want to do to address AST’s primary issue: button bloat.
    When you don't ned healing, lilies can be a great movement tool now (they always were of course, but now they are actually buttons you want to push). It's wild to think that AST is the healer with the worst mobility now. Lightspeed needs a change ASAP.
    (3)

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    So, here's a question. Do the MP cost reductions to Aero and Stone carry over when it upgrades to Dia and Glare? If the level 90 spells are still as expensive, I'm not so sure the MP issue has been fixed at all.

    Misery being able to hit 60s raid buff windows now is huge, though. Though it's DPS-neutral on its own, being able to hit the raid buffs will make it DPS-positive.
    (3)

  7. #7
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Risvertasashi View Post
    So, here's a question. Do the MP cost reductions to Aero and Stone carry over when it upgrades to Dia and Glare? If the level 90 spells are still as expensive, I'm not so sure the MP issue has been fixed at all.

    Misery being able to hit 60s raid buff windows now is huge, though. Though it's DPS-neutral on its own, being able to hit the raid buffs will make it DPS-positive.
    no they dont, i checked the job guide, they are still 400mp
    (2)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Recon1o6 View Post
    no they dont, i checked the job guide, they are still 400mp
    Hm. Guess we'll see if 3 lilies per minute is enough to offset that...
    (0)

  9. #9
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Hm. Guess we'll see if 3 lilies per minute is enough to offset that...
    It's only a gain in 1 Lily per minute, and only if you're GCD healing. Misery is damage neutral now, but is that enough to justify pausing attacks to use Lilies?
    (0)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    Misery is damage neutral now, but is that enough to justify pausing attacks to use Lilies?
    Yes, you can freely use lilies as long as you have not completed charging Misery, or you can ignore lilies and overcap if you don't need them for movement or healing. The loss now would be if you had Misery ready but used a lily heal instead; or you did not enter the 2min party burst window with a Misery charge ready. Whether you use your lilies or let them overcap does not matter as long as you avoid those two things.
    (1)
    Error 3102 Club, Order of the 52nd Hour

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