



Basically, this. If only the rework had happened far sooner than it did, so we could be calling up Alexander by now. The job has a lot of lost time it needs to make up for, but satisfaction seems to remain high in-game.
Авейонд-сны


I just hope we at least get the devs talking about RDM vs SMN. They fit the exact same slot, with red mage doing everything that SMN can better.


Just because the job is popular doesn't mean it's perfect or well designed. SMN has a bunch of flaws and feels unfinished compared to any other lvl 90 jobs. Why you see so many of them in-game is because it's easy to play and pretty to look at. It's the same with whm, which is very flawed when compared to AST but people still play whm because its the easiest healer to play. Right now smn and rdm are basically the same job but rdm can do everything an smn can do but better. Rdm can rez ppl faster and easier, rdm has an on-demand utility(magic barrier), their buffs are basically the same, and their dps is pretty equal though I believe rdm is still slightly above smn right now in rdps. So yeah just because you so many ppl playing a job doesn't that job is in a good place all content. In fact, I play smn right because of the lack of choices in casters. I don't really care for rdm's style and I hate blm so even tho I don't like the smn's rework I still play it because I don't have a 4th option in the caster role. I rather play caster closer to blm's damage with no healing utility and an engaging rotation but we don't have currently that other than blm.


The unfortunate reality is we likely won’t see any substantial changes at least until 7.0.
Maybe some potency changes. I would be ok hanging out until 7.0 if they removed rez, and increased our potency between blm and rdm.




I wouldn't bet on them making it any more engaging with future expansions unless there are enough complaints. It'd probably get done dirty like MCH, so just like another one tap GCD skill you use in Bahamut or something, I would guess. Maybe something like "After using searing light, you can do a big hit spell exactly once"The way they redesigned summoner is to set it up for expansions to come, so I wouldn't expect anything as engaging as before until maybe 1 or 2 expansions.
I'm having issues filling out key parts of my hotbar that I almost ALWAYS use on every other job which is a wee bit oof.



Welcome to the club.
Feel free to mingle amongst the machinists and healers. Samurai may be joining us at some point.

Meanwhile MNK has been sitting there since 5.4 and is just happy to have the company for once.
I'm not gonna lie, I never really played SMN all that much pre-6.0. I pretty much levelled it by playing SCH for a long time and ignored the class. What I did play though, I enjoyed because I've always liked DoT-based classes and having the ability to spread out DoTs with Bane and then apply extra burst on top with things like Fester just felt really satisfying to me. Since 6.0, I've played SMN precisely twice - once to wail on a training dummy to see how I liked the changes, one more time running a dungeon to see how it worked out practically and I'm really not a fan. Not a huge deal because I wasn't massively interested in SMN to begin with, but if the intention was to make the class more popular and accessible, they missed the mark for me. I feel for the SMN mains who have been complaining since 6.0 but I also feel like it's pissing in the wind to even complain about it anymore. I'm saving all my salt for when Kaiten finally gets the axe and even then - with countless threads about it and everyone complaining - I don't see Squeenix walking this back any time soon.
I doubt we'll get another huge rework in 7.0. Most people outside of the forums seem content with it.
Personally I never really enjoyed SMN before 6.0 and I still don't enjoy it now. I would be more interested in it if it had more OGCDs. But as long as it shares EXP with SCH, I'm probably not gonna spend any time with it.
1) if you only hit 3 buttons you are doing sth wrong (i know what you mean)1) Smn Is Just a spam of 3 buttons.
2) It has the 2 worst heals in the game: a heal that scales in mind and a bad design situational heal. (instead of putting a situational heal it could have a heal or ress stack to use like sch, Fair enough if we consider a dualcast ress spam of a rdm)
3) It has a carbuncle that It's useless
4) smn haven't ocgds
5) Smn mitigations are too unreliable bc the elementals animations are too long and can be ghosted. Forcing a 20 second predict at worst, otherwise you have lost the mitiagtion
6) Too useless instant cast spells, but when smn cast it's unable to slidecast
7) smn laks versatily, smn can decide lego phase but bahamut/Phoenix burst fase Is forced othetwise smn hasnt spells.
but already from point one we understand that the smn is not fine.
2) it has 1 outdated heal and got 2 new ones. The Phoenix AOE HoT and a single target HoT that are really really good, sure they are not as easy and "on demand" like rdm but blm got nothing not even a rezz^^
3) after tuesday it still gives you a shield, but yeah its garbage and probably only here to trigger the summons until they find a way to remove that obstacle
4) wrong
5) i never ghosted the shield... just dont hit it right before you summon something.. its a 30second shield afterall ... plan ahead!
6) wrong
7) thats alot of versatily.. other jobs are close to that or even worse
all 3 casters play different and i like that.
Would i like the old summoner back? Yes, it was punishing and hard to master.



The fact you still think we’re getting any more primals when SE took a shotgun to the rotation to give us the ARR phase changes with extra bloom is perfectly in line with your usual takes. That is to say, cosmically out of touch.
7/10. No brains.
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