Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 31
  1. #1
    Player
    Snowdove's Avatar
    Join Date
    Jun 2018
    Posts
    84
    Character
    Faline Starsong
    World
    Balmung
    Main Class
    Arcanist Lv 79

    Are we stuck with Summoner as it until next expac?

    Clamping on to the general complaint that Summoner is now too easy and Carbuncle does absolutely nothing:


    Is there any chance Summoner can be reworked in a patch, or do we have to wait for the next expac before any hope of reworking this job?
    (14)

  2. #2
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Expect nothing, even in 7.0. Nothing would be perfectly on track with how MCH has faired.
    (13)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Snowdove View Post
    Clamping on to the general complaint that Summoner is now too easy and Carbuncle does absolutely nothing:


    Is there any chance Summoner can be reworked in a patch, or do we have to wait for the next expac before any hope of reworking this job?
    For a large rework, it generally takes a new expansion, yes.

    However, the current summoner is very popular, so I wouldn't count on a major shift at 7.0.
    (4)

  4. #4
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    SMN is just fine.
    (5)

  5. #5
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bad_Luck View Post
    SMN is just fine.
    Summoner is not fine. We know this simply from the fact that Carby needs to go on life support.
    (21)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  6. #6
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    The way they redesigned summoner is to set it up for expansions to come, so I wouldn't expect anything as engaging as before until maybe 1 or 2 expansions.
    I'm having issues filling out key parts of my hotbar that I almost ALWAYS use on every other job which is a wee bit oof.
    (1)

  7. #7
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Bad_Luck View Post
    SMN is just fine.
    1) Smn Is Just a spam of 3 buttons.
    2) It has the 2 worst heals in the game: a heal that scales in mind and a bad design situational heal. (instead of putting a situational heal it could have a heal or ress stack to use like sch, Fair enough if we consider a dualcast ress spam of a rdm)
    3) It has a carbuncle that It's useless
    4) smn haven't ocgds
    5) Smn mitigations are too unreliable bc the elementals animations are too long and can be ghosted. Forcing a 20 second predict at worst, otherwise you have lost the mitiagtion
    6) Too useless instant cast spells, but when smn cast it's unable to slidecast
    7) smn laks versatily, smn can decide lego phase but bahamut/Phoenix burst fase Is forced othetwise smn hasnt spells.

    but already from point one we understand that the smn is not fine.
    (16)

  8. #8
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bad_Luck View Post
    SMN is just fine.
    People saying this like you also say that Kaiten removal on Samurai is fine.

    It's clear that SE doesn,t plan to make you use more brain power on Summoner. I don't expect anything of Summoner at 7.0. The job isn't fun / worth in my eyes to raid with and it will suffer the White Mage treatment. White Mage has always been inferior to Astrologian in top level play but White Mage is super popular by casuals. Casuals are higher in number and easier to keep. The game design is catered toward casuals.

    At the rate this is going and it may sound like I'm overexaggerating and spreading :IMPEDENT DOOOOOOM: but Summoner was the first old DPS job to become brain dead. Healers were the first victim with the removal of cleric stance and 2 DPS button. We saw signs of butchered job design is the form of Dark Arts removal, Gauss Riffle removal, very simple Dancer job. Even Reaper is super easy and brain dead; Just don't die. So why would you change a successful change? Because Summoner is a success, people play it more now. It doesn't matter if its completely broken and unloved in raid. It surprises me how it took Samurai to lose Kaiten for people to realize this.

    I still resent all the trolls and memers who said SMN deserved the shit damage for being a physical brain dead ranged job. I'm sure some of those people are not against their precious Samurai being butchered. If everyone with a brain cell had advocately went against Summoner changes and flooded the forums with complains; who knows if Kaiten would have been removed? Most likely yeah but I'm trying to be optimistic.

    Here's a funny list of things they could do to butcher further;
    - Fuse the second combo for Dragoon to make it 1-2-3-4-5-1-2-6-5-4. Add a stronger second part combo for Dragoon. (7.0)
    - Black Mage, remove the damage reduction from casting spells on the wrong element like F3/B3 to swap elements. There's a 40 pages on how to optimize your BLM rotation skipping those spells. (7.0)
    - Removing all positionals (7.0) and, of course, keep melee DPS higher than any other DPS role.
    - Removing your combo string break from popping Manafaction on Red Mage

    You suffer from success. They want to grow the came further so it will be needed.

    Also, there is still the issue this game still has spiderweb PS3 coding that limits it like how they are limited on the amount of actions they can implement while always adding completely new jobs.
    (13)

  9. #9
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Edweena View Post
    The way they redesigned summoner is to set it up for expansions to come, so I wouldn't expect anything as engaging as before until maybe 1 or 2 expansions.
    I'm having issues filling out key parts of my hotbar that I almost ALWAYS use on every other job which is a wee bit oof.
    I remember hearing this argument a lot for MCH last expansion. Nothing happened.
    (9)

  10. #10
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    On the forums: ZOMG SMN dead when SQEnix fix?

    In the game: SMNs all over the place enjoying the class.

    ¯\_(ツ)_/¯
    (4)

Page 1 of 4 1 2 3 ... LastLast