Clamping on to the general complaint that Summoner is now too easy and Carbuncle does absolutely nothing:
Is there any chance Summoner can be reworked in a patch, or do we have to wait for the next expac before any hope of reworking this job?
Clamping on to the general complaint that Summoner is now too easy and Carbuncle does absolutely nothing:
Is there any chance Summoner can be reworked in a patch, or do we have to wait for the next expac before any hope of reworking this job?
Expect nothing, even in 7.0. Nothing would be perfectly on track with how MCH has faired.
For a large rework, it generally takes a new expansion, yes.
However, the current summoner is very popular, so I wouldn't count on a major shift at 7.0.
SMN is just fine.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
The way they redesigned summoner is to set it up for expansions to come, so I wouldn't expect anything as engaging as before until maybe 1 or 2 expansions.
I'm having issues filling out key parts of my hotbar that I almost ALWAYS use on every other job which is a wee bit oof.
1) Smn Is Just a spam of 3 buttons.
2) It has the 2 worst heals in the game: a heal that scales in mind and a bad design situational heal. (instead of putting a situational heal it could have a heal or ress stack to use like sch, Fair enough if we consider a dualcast ress spam of a rdm)
3) It has a carbuncle that It's useless
4) smn haven't ocgds
5) Smn mitigations are too unreliable bc the elementals animations are too long and can be ghosted. Forcing a 20 second predict at worst, otherwise you have lost the mitiagtion
6) Too useless instant cast spells, but when smn cast it's unable to slidecast
7) smn laks versatily, smn can decide lego phase but bahamut/Phoenix burst fase Is forced othetwise smn hasnt spells.
but already from point one we understand that the smn is not fine.
People saying this like you also say that Kaiten removal on Samurai is fine.
It's clear that SE doesn,t plan to make you use more brain power on Summoner. I don't expect anything of Summoner at 7.0. The job isn't fun / worth in my eyes to raid with and it will suffer the White Mage treatment. White Mage has always been inferior to Astrologian in top level play but White Mage is super popular by casuals. Casuals are higher in number and easier to keep. The game design is catered toward casuals.
At the rate this is going and it may sound like I'm overexaggerating and spreading :IMPEDENT DOOOOOOM: but Summoner was the first old DPS job to become brain dead. Healers were the first victim with the removal of cleric stance and 2 DPS button. We saw signs of butchered job design is the form of Dark Arts removal, Gauss Riffle removal, very simple Dancer job. Even Reaper is super easy and brain dead; Just don't die. So why would you change a successful change? Because Summoner is a success, people play it more now. It doesn't matter if its completely broken and unloved in raid. It surprises me how it took Samurai to lose Kaiten for people to realize this.
I still resent all the trolls and memers who said SMN deserved the shit damage for being a physical brain dead ranged job. I'm sure some of those people are not against their precious Samurai being butchered. If everyone with a brain cell had advocately went against Summoner changes and flooded the forums with complains; who knows if Kaiten would have been removed? Most likely yeah but I'm trying to be optimistic.
Here's a funny list of things they could do to butcher further;
- Fuse the second combo for Dragoon to make it 1-2-3-4-5-1-2-6-5-4. Add a stronger second part combo for Dragoon. (7.0)
- Black Mage, remove the damage reduction from casting spells on the wrong element like F3/B3 to swap elements. There's a 40 pages on how to optimize your BLM rotation skipping those spells. (7.0)
- Removing all positionals (7.0) and, of course, keep melee DPS higher than any other DPS role.
- Removing your combo string break from popping Manafaction on Red Mage
You suffer from success. They want to grow the came further so it will be needed.
Also, there is still the issue this game still has spiderweb PS3 coding that limits it like how they are limited on the amount of actions they can implement while always adding completely new jobs.
I remember hearing this argument a lot for MCH last expansion. Nothing happened.The way they redesigned summoner is to set it up for expansions to come, so I wouldn't expect anything as engaging as before until maybe 1 or 2 expansions.
I'm having issues filling out key parts of my hotbar that I almost ALWAYS use on every other job which is a wee bit oof.
On the forums: ZOMG SMN dead when SQEnix fix?
In the game: SMNs all over the place enjoying the class.
¯\_(ツ)_/¯
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