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  1. #11
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    What I find to be really interesting about this whole homogenization aspect of the game is that they CLEARLY are able to give classes identity. Check out the PvP changes on the classes!

    I understand accessibility, but there is also supposed to be a progression in difficulty or complexity as things go on, no? To build upon previous concepts learned? I'm not a game designer, but I think that's a core staple. Here, though, we seem to keep things at a basic level.

    I forget who suggested this, but I'll parrot it; I wish there was a mode where things are consolidated and easier for those who want to have that sort of experience; and then have the same content available for people who prefer a little more going on. Sort of like: Solo - Duty Finder, or maybe even some radical change akin to choosing a style in fighting games (Simple Input Method vs Advanced, etc.). Perhaps the Trust System can be used to make this sort of thing happen and we slowly bring back some difficulty.

    I don't know where I'm going with this!

    Feel free to pick apart my takes!
    (3)
    Last edited by EnigmaticDodo; 04-11-2022 at 10:51 PM.