The job is perfectly fine as things stand. It's easy enough to do ok on and its busy burst windows are just the right amount of challenging. I'm worried the devs will take away most of the actions it weaves in between weaponskills. Turning High Jump into Mirage Dive was a good decision since it frees up button space so Dragoon's hotbar is even more manageable now. Jumps are easier to weave now too so why do the devs want to do "major adjustments" to the job in 6.2? We don't want the Hissatsu: Kaiten treatment on Dragoon too. The feedback on Samurai changes should be enough to tell that making jobs less busy for the sake of it doesn't work out.