Quote Originally Posted by Shurrikhan View Post
I think easier would be to just use a cast-bars tracking your allies' spell casts, paired with a mantle system. They're not hard to program after all. There's no way I'm going to be hitting macros in a fight if the fight can live up to my expectations of intensity (though those are high standards, lol).

My point is though, as long as you're willing to change something, often further changes will come naturally, and hint each time at a final, complete product. People just need to be less afraid of the programming work. : P
^ probably the best advice I've gotten from computer science friends.
I won't get into writing code, or what can/should go into that.
If hitting a macro is too much then something is wrong, it's a matter of pressing alt/ctrl along w/ 0...9 instead of just 0...9 if a system is implemented that makes that not work that's moving toward a button mash fest.
Macros, if written well can convey messages about the actions your going to take while allowing you to reduce the overall number of keystrokes needed to complete the actions, not to mention adding timing precision.
So again creating a system that makes macros not good/useful would be making a system that is more just strafe and hold "x" that's an FPS.

I really did like where the OP seemed to be headed, but this direction doesn't seem to keep in an RPG environment but more along the lines of platform/FPS