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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Enfarious View Post
    yeah, having to communicate what your doing and when is like practicing team work, we wouldn't want to encourage that too much more than we do now. . .
    It's what macros were made for though, ensuring effective sharing of pertinent information like when your casting what. So others can adjust and work together effectively.
    I think easier would be to just use a cast-bars tracking your allies' spell casts, paired with a mantle system. They're not hard to program after all. There's no way I'm going to be hitting macros in a fight if the fight can live up to my expectations of intensity (though those are high standards, lol).

    My point is though, as long as you're willing to change something, often further changes will come naturally, and hint each time at a final, complete product. People just need to be less afraid of the programming work. : P
    ^ probably the best advice I've gotten from computer science friends.
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  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shurrikhan View Post
    I think easier would be to just use a cast-bars tracking your allies' spell casts, paired with a mantle system. They're not hard to program after all. There's no way I'm going to be hitting macros in a fight if the fight can live up to my expectations of intensity (though those are high standards, lol).

    My point is though, as long as you're willing to change something, often further changes will come naturally, and hint each time at a final, complete product. People just need to be less afraid of the programming work. : P
    ^ probably the best advice I've gotten from computer science friends.
    I won't get into writing code, or what can/should go into that.
    If hitting a macro is too much then something is wrong, it's a matter of pressing alt/ctrl along w/ 0...9 instead of just 0...9 if a system is implemented that makes that not work that's moving toward a button mash fest.
    Macros, if written well can convey messages about the actions your going to take while allowing you to reduce the overall number of keystrokes needed to complete the actions, not to mention adding timing precision.
    So again creating a system that makes macros not good/useful would be making a system that is more just strafe and hold "x" that's an FPS.

    I really did like where the OP seemed to be headed, but this direction doesn't seem to keep in an RPG environment but more along the lines of platform/FPS
    (0)

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