I think he was referring more to the casting sequence strategy, where more control = more effectiveness, which would be *easier* by a lot in a single player game -- not the positions, where it would honestly be harder to control AI for than players.

...In the end I think I just need to rethink the way I post stuff. Implementation isn't going to be an issue for the average reader. I'll focus on the "fun" of the ideas first next time. Still trying to figure out the best next step to make though, and how to explain it effectively...