I think, aside from hearing another, "I like the easy buttons." There's just more opposition to change, yeah the old way was more robust, had more options, and greater potential for all the jobs/classes, but now there's less work/thought to put in to what I do. I don't want that changed, I've grown comfortable with things as they are now and I don't want to learn a new system.

Those are more of what is being contended with than getting all the old spells/abils back where they were, the dats are all still holding them exactly how they were. The mobs we fight still have access to all of them, it wouldn't be hard, but we have a player base where the majority seem to enjoy this super easy thunder thunder thunder, cyclone cyclone cyclone method of play.

Sorry Duelle but to say that this system, or any system where player positions can have beneficial effects, is better fit to a single player game is ridiculous. Tanks are always expected to keep a mob "positioned" melees are expected to be in certain positions, mages are also expected to be in their proper positions. Now asking that having those people in their places add a new dynamic is all MMO all the way. It promotes teamwork, there's that "work" thing again I know. It adds flavor to party dynamics by allowing for different playstyles and different party makeups to still yeild effective strategies.

Our current system was taken directly from 3rd person single player games, Infamous, Dante's Inferno, Dark Siders, Demon Souls. Solo Combos are about as anti team as you can get w/o saying do away with parties all together. Watching your enmity marker, another easy mode button, and spamming the same thing completely ignoring what others are doing isn't team play, it's soloing in a group of other solo players. That's single player gaming.