Oh complexity, I like. There's not nearly enough of that in this game, can it be worked so that 2+ mages could work together to chain effects too?
Oh complexity, I like. There's not nearly enough of that in this game, can it be worked so that 2+ mages could work together to chain effects too?
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Not only mages, but also non-caster teammates [especially if weapon type and armor penetration reforms are made (penetrated armor kept at a value even when detached from the armored unit)].
The example I gave Jinrya before was something like this: A Lancer (I have to admit I really want Skewer and other linear cannons back) thrusts a hole through an enemy's armor. Depending on accuracy (nearly equivalent to old critical strike chance), a caster could then blast right through the whole, or soak the enemy in order to heavily increase the chances of hitting the opening and bypassing the zone (as long as the water gets through), further ripping the armor open such that less accuracy is required to hit the opening for physicals or casters. A Pugilist then Demolishes (or any similar ability), sending the rent portions of the armor flying, a flat amount based on the armor amount and the percentage of effect loss (+ how powerful the blow is compared to that amount), and the flying shrapnel can be picked up by an Aeroga and turned into a whirlwind of cutting and piercing damage around the enemy. Etc. Etc.
As for more traditional "chain-casting" let's take this example: any elemental masses that meet will combine, right? It doesn't just have to be sequential. You can just as easily have a Fire spell and an Aero spell meet before hitting the target, as long as the lines between the casters and target (imagine it as pretty fat line) cross before reaching said target. This will often have different tactical uses than the application of one to the other after the other is already set.
Last edited by Shurrikhan; 05-18-2012 at 09:17 AM.
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