I had the impression they're going to nerf Eureka relics in patch 6.1 because of previous statements. I feel disappointed not to see a single change in that regard....
I had the impression they're going to nerf Eureka relics in patch 6.1 because of previous statements. I feel disappointed not to see a single change in that regard....
Frankly I don't care if you don't have "sympathy for healers," because I don't particularly believe that you have a real understanding of what you yourself are saying, since not even you can bring yourself to say that things are perfect. If they're in an "extreme" place, then criticism is warranted, and adjustments are most likely necessary. Particularly, if we are going to be making a single-player game out of this MMO, then certain designs should be addressed and updated, even if it's going to be only for solo-play.Healers in every MMO are limited in their dps kits. FFXIV isn't unique in that nature and its intentional because you can't have a class that's focus is healing while also having a strong offensive kit. FFXIV may be a bit more extreme than most, but in general its normal for healer classes in MMO's to only have 3 or 4 attacks and maybe a dot.
We're (generally) not even asking for healers (and tanks, too, by the way) to be provided a strong DPS kit, or to be provided with more power, even if that would make them more in-line with the design direction of the game. We're wanting for the development team to ease up on the limitations, however, because we have too much healing and not enough of anything else, and being given more healing on top of the already excessive amount of we already have is too much in the wrong direction for the way the rest of the game is going. We're asking for more substance, more to do in a general sense, DPS being the simplest, because, right now, we're not able to do much more besides DPS with a side order of healing, and healing, by your own admission, is what we're meant to be doing. And since we can't make the healing the main dish, because Yoshi-P is afraid of scaring off the kids, we need something else to provide us with more excitement other than the random casual playerbase's moth-like tendency for flailing bodily into the flashy, colorful flames and searing bright lights, all of which generally get handled by only using one or two of the 10+ "sparkle buttons" we have. You might not particularly like it, but we're healers, not your mother or baby-sitter, and we're certainly not being paid enough to be either, so we need game to actually play besides sitting there and waiting for you to make a fucky-wucky and drag you out of the forever-box.
Which, guess what: if you don't happen to do that, then we were there for nothing.
Look, you're not alone. I'm not the bestest-most-wonderful healer either, who has time-tables memorized, confidence in my pug parties (and I never will), and, frankly, I like pushing buttons. So I generally press more than the 2 buttons I talked about above when I go through the wall-to-wall pulls, partly because I believe it's necessary, and partly because I like the sparkles.Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
But even I know that, once I've pressed my 1 GCD regen and 2 favorite OGCD healing buttons, to stack even more regens (I'm an AST main), I don't usually need to press anything else for a big pull. Especially these days, when WAR and PLD players typically don't need my help to survive. On the off chance that I do, in fact, need to press another heal, it's going to likely be because the DPS is too low and the pull isn't ending as fast as usual (at which point, here comes another round of that GCD regen), or it's because the tank isn't using mitigation or isn't wearing at least near-level appropriate gear.
So, for the most part, I'm singling out and continually pressing a single DPS button, my 1 AOE attack, for those situations. And that's not good gameplay, and it will certainly be worse in a single-player experience, and it will certainly get worse as the ilevels increase over time. That's just how this game works right now, and it needs to be looked at because it's only getting worse.
Perhaps in upcoming patches? I think they know Eureka relics are an issue, but perhaps they just don't see the problem yet.I had the impression they're going to nerf Eureka relics in patch 6.1 because of previous statements. I feel disappointed not to see a single change in that regard....
They do that, sometimes. A lot.
The fact that basically all raid content in the game has been solo healed and dungeons being doable with no healers at all says enough about the incoming damage being way too low.
It's not necessarily that. That's really oversimplifying all of the changes.
If you even take into the account all of the self heals that tanks have, there is actually a fair amount of damage that is being healed through. plus virtually every job has its own mitigation - of course much less than tanks. Add to that - at least in normal content- that mechanics usually are telegraphed and can be avoided after a dungeon or similar content has been done a few times.
SE has already stated that they wouldn't amp up the healing difficulty, which makes distributing all of the additional healing skills to other jobs without really looking at how it affects healers jobs even worse.
Should someone start an actual patch note discussion thread so y'all can have yet another thread dedicated to discussing the abysmal state of healing?
You may think the "120+ page thread about the previous liveletter of telling healers that want more engagement outside of 2 button DPS do that, but clearly it didn't. He told healers to play Ultimate. Healers don't even need to do Extreme to see the glaring problem in a SOLO INSTANCE from the MSQ. The original question was about the lack of DPS options, but the question was rephrased into "content too easy, not difficult enough" during the liveletter... people weren't asking for more damage. They were asking for something else to do because the developers have made it clear that there won't be more damage.
That's why healers are so mad, and have been mad for 2 expansions now. If the patch notes doesn't do anything about it, you can bet it's going to come up again. It's already all over healer forums.
Exactly, the debate is already being held there. It is an in-depth discussion about something that is not being altered by the current patch.
Regardless of whether it should be altered, this is a thread for discussing things that are changing in the current patch.
Regarding the change to how many characters you can have per world, I would guess that it might be due to the Materia data centre only having five worlds, so if you want to put all your characters there then it's impossible to have one per world and use the full eight you're entitled to on the entry sub.
I am super excited about the auto-target! I came here from WoW a few months ago, and that was one thing I missed a lot! (I was able to put it into skill macros in WoW.)
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