The fact that basically all raid content in the game has been solo healed and dungeons being doable with no healers at all says enough about the incoming damage being way too low.
The fact that basically all raid content in the game has been solo healed and dungeons being doable with no healers at all says enough about the incoming damage being way too low.




It's not necessarily that. That's really oversimplifying all of the changes.
If you even take into the account all of the self heals that tanks have, there is actually a fair amount of damage that is being healed through. plus virtually every job has its own mitigation - of course much less than tanks. Add to that - at least in normal content- that mechanics usually are telegraphed and can be avoided after a dungeon or similar content has been done a few times.
SE has already stated that they wouldn't amp up the healing difficulty, which makes distributing all of the additional healing skills to other jobs without really looking at how it affects healers jobs even worse.
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