Quote Originally Posted by Ransu View Post
Healers in every MMO are limited in their dps kits. FFXIV isn't unique in that nature and its intentional because you can't have a class that's focus is healing while also having a strong offensive kit. FFXIV may be a bit more extreme than most, but in general its normal for healer classes in MMO's to only have 3 or 4 attacks and maybe a dot.
Frankly I don't care if you don't have "sympathy for healers," because I don't particularly believe that you have a real understanding of what you yourself are saying, since not even you can bring yourself to say that things are perfect. If they're in an "extreme" place, then criticism is warranted, and adjustments are most likely necessary. Particularly, if we are going to be making a single-player game out of this MMO, then certain designs should be addressed and updated, even if it's going to be only for solo-play.

We're (generally) not even asking for healers (and tanks, too, by the way) to be provided a strong DPS kit, or to be provided with more power, even if that would make them more in-line with the design direction of the game. We're wanting for the development team to ease up on the limitations, however, because we have too much healing and not enough of anything else, and being given more healing on top of the already excessive amount of we already have is too much in the wrong direction for the way the rest of the game is going. We're asking for more substance, more to do in a general sense, DPS being the simplest, because, right now, we're not able to do much more besides DPS with a side order of healing, and healing, by your own admission, is what we're meant to be doing. And since we can't make the healing the main dish, because Yoshi-P is afraid of scaring off the kids, we need something else to provide us with more excitement other than the random casual playerbase's moth-like tendency for flailing bodily into the flashy, colorful flames and searing bright lights, all of which generally get handled by only using one or two of the 10+ "sparkle buttons" we have. You might not particularly like it, but we're healers, not your mother or baby-sitter, and we're certainly not being paid enough to be either, so we need game to actually play besides sitting there and waiting for you to make a fucky-wucky and drag you out of the forever-box.

Which, guess what: if you don't happen to do that, then we were there for nothing.

Quote Originally Posted by Atelier-Bagur View Post
Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
Look, you're not alone. I'm not the bestest-most-wonderful healer either, who has time-tables memorized, confidence in my pug parties (and I never will), and, frankly, I like pushing buttons. So I generally press more than the 2 buttons I talked about above when I go through the wall-to-wall pulls, partly because I believe it's necessary, and partly because I like the sparkles.
But even I know that, once I've pressed my 1 GCD regen and 2 favorite OGCD healing buttons, to stack even more regens (I'm an AST main), I don't usually need to press anything else for a big pull. Especially these days, when WAR and PLD players typically don't need my help to survive. On the off chance that I do, in fact, need to press another heal, it's going to likely be because the DPS is too low and the pull isn't ending as fast as usual (at which point, here comes another round of that GCD regen), or it's because the tank isn't using mitigation or isn't wearing at least near-level appropriate gear.
So, for the most part, I'm singling out and continually pressing a single DPS button, my 1 AOE attack, for those situations. And that's not good gameplay, and it will certainly be worse in a single-player experience, and it will certainly get worse as the ilevels increase over time. That's just how this game works right now, and it needs to be looked at because it's only getting worse.

I had the impression they're going to nerf Eureka relics in patch 6.1 because of previous statements. I feel disappointed not to see a single change in that regard....
Perhaps in upcoming patches? I think they know Eureka relics are an issue, but perhaps they just don't see the problem yet.
They do that, sometimes. A lot.